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(Mostly) updated verve implementation.
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538 changed files with 68727 additions and 49 deletions
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Engine/source/Verve/Torque/TSoundEffect.h
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Engine/source/Verve/Torque/TSoundEffect.h
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_TORQUE_SOUNDEFFECT_H_
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#define _VT_TORQUE_SOUNDEFFECT_H_
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#ifndef _SFXPROFILE_H_
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#include "sfx/sfxProfile.h"
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#endif
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#ifndef _SFXSOUND_H_
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#include "sfx/sfxSound.h"
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#endif
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#ifndef _VT_TORQUE_SCENEOBJECT_H_
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#include "Verve/Torque/TSceneObject.h"
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#endif
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namespace VTorque
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{
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typedef SFXProfile SoundEffectType;
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typedef SFXSound SoundSourceType;
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bool isSoundLooping( SoundEffectType *pSoundProfile );
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S32 getSoundDuration( SoundEffectType *pSoundProfile );
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SoundSourceType *playSound( SoundEffectType *pSoundProfile, const U32 &pPosition, const F32 &pPitch );
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SoundSourceType *playSound( SoundEffectType *pSoundProfile, SceneObjectType *pObject, const U32 &pPosition, const F32 &pPitch );
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void playSound( SoundSourceType *pSource );
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void pauseSound( SoundSourceType *pSource );
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void stopSound( SoundSourceType *pSource );
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void setSoundPosition( SoundSourceType *pSource, const U32 &pPosition );
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void setSoundPitch( SoundSourceType *pSource, const F32 &pPitch );
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};
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#endif // _VT_TORQUE_SOUNDEFFECT_H_
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