mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-28 15:55:39 +00:00
(Mostly) updated verve implementation.
This commit is contained in:
parent
775ca57047
commit
87ee749801
538 changed files with 68727 additions and 49 deletions
212
Engine/modules/Verve/Extension/Motion/VMotionEvent.cpp
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212
Engine/modules/Verve/Extension/Motion/VMotionEvent.cpp
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@ -0,0 +1,212 @@
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
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// sell copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Core/VController.h"
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#include "Verve/Core/VGroup.h"
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#include "Verve/Extension/Motion/VMotionEvent.h"
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#include "Verve/Extension/Motion/VMotionTrack.h"
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#include "console/consoleTypes.h"
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#include "math/mMathFn.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VMotionEvent );
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//-----------------------------------------------------------------------------
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VMotionEvent::VMotionEvent( void )
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{
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setLabel( "MotionEvent" );
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}
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//-----------------------------------------------------------------------------
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//
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// Callback Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VMotionEvent::onTrigger( pDelta, pDelta );
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//
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// The path object is told to move to the next node. If this event corresponds
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// to Node 0, the object will move to Node 1. If the object reaches the node
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// before the next event is triggered, then the object will stop moving.
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//
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// The object's position is only reset when the track is reset and not when an
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// event is triggered.
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//
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//-----------------------------------------------------------------------------
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void VMotionEvent::onTrigger( const S32 &pTime, const S32 &pDelta )
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{
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Parent::onTrigger( pTime, pDelta );
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// Fetch Parent Track.
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VMotionTrack *track;
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if ( !getTrack( track ) )
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{
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// Invalid Track.
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return;
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}
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// Fetch Path & Reference Object.
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VTorque::PathObjectType *path = track->getPath();
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VTorque::SceneObjectType *object = getSceneObject();
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if ( !path || !object )
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{
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// Invalid.
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return;
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}
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// Valid Destination Node?
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if ( !isControllerLooping() && !getNextEvent() )
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{
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// Clear Active.
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VTorque::setPathObjectActive( path, object, false );
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// Quit.
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return;
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}
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// Set Active.
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VTorque::setPathObjectActive( path, object, true );
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// Apply Speed.
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VTorque::setPathObjectSpeed( path, object, getObjectSpeed() );
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}
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//-----------------------------------------------------------------------------
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//
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// Reference Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VMotionTrack::getPath();
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//
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// Returns the path that this track is referencing.
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//
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//-----------------------------------------------------------------------------
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VTorque::PathObjectType *VMotionEvent::getPath( void )
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{
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// Fetch Track.
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VMotionTrack *track;
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if ( !getTrack( track ) )
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{
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// Invalid.
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return NULL;
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}
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// Return Path.
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return track->getPath();
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}
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//-----------------------------------------------------------------------------
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//
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// VMotionTrack::getObjectSpeed();
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//
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// Determine the Speed that an object must move at to travel over the segment
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// length of the Path.
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//
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//-----------------------------------------------------------------------------
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F32 VMotionEvent::getObjectSpeed( void )
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{
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// Fetch Parent Track.
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VMotionTrack *track;
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if ( !getTrack( track ) )
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{
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// Invalid Track.
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return 0.f;
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}
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// Fetch Path & Reference Object.
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VTorque::PathObjectType *path = track->getPath();
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VTorque::SceneObjectType *object = getSceneObject();
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if ( !path || !object )
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{
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// Invalid Object(s).
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return 0.f;
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}
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// Fetch Node Index.
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const S32 &srcNodeIndex = getNodeIndex( ( isControllerPlayingForward() ) ? 0 : -1 );
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// Fetch the Next Event.
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VEvent *nextEvent = getNextEvent();
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// Valid Destination Node?
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if ( !isControllerLooping() && !nextEvent )
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{
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// No Next Node.
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return 0.f;
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}
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// Valid Next Node?
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if ( nextEvent )
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{
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// Fetch Segment Length & Duration.
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const F32 &length = VTorque::getPathNodeLength( path, srcNodeIndex );
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const F32 &duration = mAbs( getTriggerTime() - nextEvent->getTriggerTime() );
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// Speed = Distance / Duration.
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return ( length / ( duration / 1000.f ) );
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}
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// Playing Forwards?
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if ( isControllerPlayingForward() )
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{
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// Fetch the First Event.
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VEvent *firstEvent = dynamic_cast<VEvent*>( track->getChild() );
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// Fetch Segment Length & Duration.
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const F32 &length = VTorque::getPathNodeLength( path, srcNodeIndex );
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const F32 &duration = ( getControllerDuration() - getTriggerTime() ) + firstEvent->getTriggerTime();
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// Speed = Distance / Duration.
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return ( length / ( duration / 1000.f ) );
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}
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// Fetch the Last Event.
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VEvent *lastEvent = dynamic_cast<VEvent*>( track->getLastChild() );
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// Fetch Segment Length & Duration.
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const F32 &length = VTorque::getPathNodeLength( path, srcNodeIndex );
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const F32 &duration = ( getControllerDuration() - lastEvent->getTriggerTime() ) + getTriggerTime();
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// Speed = Distance / Duration.
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return ( length / ( duration / 1000.f ) );
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}
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//-----------------------------------------------------------------------------
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//
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// VMotionEvent::getNodeIndex( pDelta );
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//
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// Returns the index of the path node associated with this event object.
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//
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//-----------------------------------------------------------------------------
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S32 VMotionEvent::getNodeIndex( const S32 &pDelta )
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{
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// Fetch Event Count.
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const S32 eventCount = ( ( VTreeNode* )getParent() )->size();
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// Return Index.
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return ( getIndex() + pDelta ) % eventCount;
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}
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61
Engine/modules/Verve/Extension/Motion/VMotionEvent.h
Normal file
61
Engine/modules/Verve/Extension/Motion/VMotionEvent.h
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@ -0,0 +1,61 @@
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VMOTIONEVENT_H_
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#define _VT_VMOTIONEVENT_H_
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#ifndef _VT_VSCENEOBJECTEVENT_H_
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#include "Verve/Extension/SceneObject/VSceneObjectEvent.h"
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#endif
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#ifndef _VT_TORQUE_MOTION_H_
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#include "Verve/Torque/TMotion.h"
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#endif
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//-----------------------------------------------------------------------------
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class VMotionEvent : public VSceneObjectEvent
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{
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typedef VSceneObjectEvent Parent;
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public:
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VMotionEvent( void );
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// Event Methods.
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virtual void onTrigger( const S32 &pTime, const S32 &pDelta );
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// Reference Methods.
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virtual VTorque::PathObjectType *getPath( void );
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F32 getObjectSpeed( void );
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S32 getNodeIndex( const S32 &pDelta = 0 );
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// Console Declaration.
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DECLARE_CONOBJECT( VMotionEvent );
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};
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//-----------------------------------------------------------------------------
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#endif // _VT_VMOTIONEVENT_H_
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442
Engine/modules/Verve/Extension/Motion/VMotionTrack.cpp
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442
Engine/modules/Verve/Extension/Motion/VMotionTrack.cpp
Normal file
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@ -0,0 +1,442 @@
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//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
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// deal in the Software without restriction, including without limitation the
|
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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||||
//
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// The above copyright notice and this permission notice shall be included in
|
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// all copies or substantial portions of the Software.
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||||
//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Core/VGroup.h"
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#include "Verve/Extension/Motion/VMotionTrack.h"
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#include "Verve/Extension/Motion/VMotionEvent.h"
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#include "console/consoleTypes.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VMotionTrack );
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//-----------------------------------------------------------------------------
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VMotionTrack::VMotionTrack( void ) :
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mDataReference( String::EmptyString ),
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mOrientationMode( "FREE" ),
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mOrientationData( String::EmptyString ),
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mRelative( false )
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{
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setLabel( "MotionTrack" );
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}
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void VMotionTrack::initPersistFields( void )
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{
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Parent::initPersistFields();
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addField( "Reference", TypeRealString, Offset( mDataReference, VMotionTrack ), "The name of the data field referencing the object to be attached to the path." );
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addProtectedField( "OrientationMode", TypeRealString, Offset( mOrientationMode, VMotionTrack ), &setOrientationMode, &defaultProtectedGetFn, "The orientation mode of the object attached to the path." );
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addProtectedField( "OrientationData", TypeRealString, Offset( mOrientationData, VMotionTrack ), &setOrientationData, &defaultProtectedGetFn, "The name of the data field holding the orientation data (used for Orientation Modes, ToObject & ToPoint)." );
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addField( "Relative", TypeBool, Offset( mRelative, VMotionTrack ), "Attach the object with an offset based on its initial position." );
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}
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//-----------------------------------------------------------------------------
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//
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// Controller Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VMotionTrack::onControllerEvent( pEvent );
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//
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// When the controller's state changes, this method is called. If the
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// controller is paused, then the path object will cease to move. If the
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// controller resumes play, the object will continue on its path.
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//
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// For a full list of possible events, see the 'eControllerEventType'
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// declaration in VController.h.
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//
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//-----------------------------------------------------------------------------
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bool VMotionTrack::onControllerEvent( VController::eControllerEventType pEvent )
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{
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if ( !Parent::onControllerEvent( pEvent ) )
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{
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// Skip.
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return false;
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}
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// Enabled?
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if ( !isEnabled() )
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{
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// Continue Processing Events.
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return true;
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}
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// Fetch Path & Reference Object.
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VTorque::PathObjectType *path = getPath();
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VTorque::SceneObjectType *object = getSceneObject();
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if ( !path || !object || !VTorque::isPathObjectAttached( path, object ) )
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{
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// Invalid.
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return true;
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}
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switch ( pEvent )
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{
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case VController::k_EventPlay :
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{
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// Continue Advancing.
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VTorque::setPathObjectActive( path, object, true );
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} break;
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case VController::k_EventPause :
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{
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// Stop Advancing.
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VTorque::setPathObjectActive( path, object, false );
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} break;
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case VController::k_EventStop :
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{
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// Detach the Object.
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detachObject();
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} break;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// VMotionTrack::onControllerReset( pTime, pForward );
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//
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// Reposition the path object on the path appropriately. The position is
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// interpolated between two nodes, the last node and the next node. These
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// correspond to the last and current events.
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//
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//-----------------------------------------------------------------------------
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void VMotionTrack::onControllerReset( const S32 &pTime, const bool &pForward )
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{
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// Parent Reset.
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Parent::onControllerReset( pTime, pForward );
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// Valid Track?
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// Note: We must have at least 2 Events/Nodes to path.
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if ( size() < 2 )
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{
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// Invalid.
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return;
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}
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// Get Object References.
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VController *controller = getController();
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VTorque::PathObjectType *path = getPath();
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VTorque::SceneObjectType *object = getSceneObject();
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if ( !controller || !path || !object )
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{
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// Invalid Object(s).
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return;
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}
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// Attached?
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if ( !VTorque::isPathObjectAttached( path, object ) )
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{
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// No, Attach Now.
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attachObject();
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}
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// Reset Object.
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resetObject( pTime );
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}
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//-----------------------------------------------------------------------------
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//
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// Reference Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VMotionTrack::getPath();
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//
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// Returns the path that this track is referencing.
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//
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//-----------------------------------------------------------------------------
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VTorque::PathObjectType *VMotionTrack::getPath( void )
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{
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// Fetch the Controller.
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VController *controller = getController();
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if ( !controller )
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{
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// Invalid Controller.
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return NULL;
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}
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// Evalulate the Data Field.
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String fieldValue;
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if ( controller->getDataValue( mDataReference, fieldValue ) )
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{
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// Return Object.
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return dynamic_cast<VTorque::PathObjectType*>( Sim::findObject( fieldValue ) );
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}
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// No Data!
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//
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// VMotionTrack::attachObject();
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//
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// Attach the underlying Scene Object to the target Path at the first Node.
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// Default settings are applied and must be updated after the object is
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// attached.
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//
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//-----------------------------------------------------------------------------
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void VMotionTrack::attachObject( void )
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{
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// Get Object References.
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VTorque::PathObjectType *path = getPath();
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VTorque::SceneObjectType *object = getSceneObject();
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if ( !path || !object )
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{
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// Invalid Object(s).
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return;
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}
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||||
// Object Attached?
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if ( VTorque::isPathObjectAttached( path, object ) )
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||||
{
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// Already Attached.
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return;
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}
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// Fetch Forwards.
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const bool &forward = isControllerPlayingForward();
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// Select the Node.
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const S32 node = ( forward ) ? 0 : ( size() - 1 );
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// Fetch the value from the controller data table.
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String orientationDataValue = String::EmptyString;
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if ( mOrientationData != String::EmptyString
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&& !getController()->getDataValue( mOrientationData, orientationDataValue ) )
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{
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// Sanity!
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Con::warnf( "Unable to located the value for the given orientation data key, '%s'", mOrientationData );
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// Clear.
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orientationDataValue = String::EmptyString;
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}
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|
||||
// Attach Object.
|
||||
VTorque::attachPathObject( path, object, forward, mRelative, node, -1, mOrientationMode, orientationDataValue );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// VMotionTrack::detachObject( void );
|
||||
//
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void VMotionTrack::detachObject( void )
|
||||
{
|
||||
// Get Object References.
|
||||
VTorque::PathObjectType *path = getPath();
|
||||
VTorque::SceneObjectType *object = getSceneObject();
|
||||
if ( !path || !object )
|
||||
{
|
||||
// Invalid Object(s).
|
||||
return;
|
||||
}
|
||||
|
||||
// Object Attached?
|
||||
if ( !VTorque::isPathObjectAttached( path, object ) )
|
||||
{
|
||||
// Not Attached.
|
||||
return;
|
||||
}
|
||||
|
||||
// Detach.
|
||||
VTorque::detachPathObject( path, object );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// VMotionTrack::resetObject( pTime );
|
||||
//
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
void VMotionTrack::resetObject( const S32 &pTime )
|
||||
{
|
||||
// Get Object References.
|
||||
VTorque::PathObjectType *path = getPath();
|
||||
VTorque::SceneObjectType *object = getSceneObject();
|
||||
if ( !path || !object )
|
||||
{
|
||||
// Invalid Object(s).
|
||||
return;
|
||||
}
|
||||
|
||||
// Fetch Controller Info.
|
||||
const bool &isPlaying = isControllerPlaying();
|
||||
const bool &isPlayingForward = isControllerPlayingForward();
|
||||
const bool &isLooping = isControllerLooping();
|
||||
|
||||
// Init Variables.
|
||||
bool objectActive = false;
|
||||
F32 objectInterp = 0.f;
|
||||
F32 objectSpeed = 0.f;
|
||||
S32 srcNodeIndex = 0;
|
||||
S32 dstNodeIndex = 0;
|
||||
|
||||
VMotionEvent *event;
|
||||
if ( !getNextEvent( event ) || event->getTriggerTime() == pTime )
|
||||
{
|
||||
// Note: This case deals with a target time that is greater than the
|
||||
// trigger time of the Last Event on this track. It will clamp
|
||||
// the position of the object to the corresponding node of the
|
||||
// Last Event.
|
||||
|
||||
// Note: If pTime is exactly equal to the Next Event's trigger time,
|
||||
// then it will set the Source Node to the Last Node and
|
||||
// set its Interp to 0.f - which is incorrect!
|
||||
if ( !event || event->getTriggerTime() != pTime )
|
||||
{
|
||||
// Fetch the Last Event.
|
||||
getPreviousEvent( event );
|
||||
}
|
||||
|
||||
// Set the Info.
|
||||
objectInterp = 0.f;
|
||||
objectSpeed = event->getObjectSpeed();
|
||||
srcNodeIndex = event->getNodeIndex();
|
||||
dstNodeIndex = srcNodeIndex;
|
||||
}
|
||||
else if ( !event->getPreviousEvent() )
|
||||
{
|
||||
// Note: This case deals with a target time that is less than the
|
||||
// trigger time of the First Event on this track. It will clamp
|
||||
// the position of the object to the corresponding node of the
|
||||
// First Event.
|
||||
|
||||
// Set the Info.
|
||||
objectInterp = 0.f;
|
||||
objectSpeed = event->getObjectSpeed();
|
||||
srcNodeIndex = event->getNodeIndex();
|
||||
dstNodeIndex = srcNodeIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Note: This case deals with a target time that is between two Events
|
||||
// on this track. It will position the object on the path,
|
||||
// between the two nodes corresponding to the Events.
|
||||
|
||||
// Fetch the Last Event.
|
||||
VMotionEvent *lastEvent;
|
||||
getPreviousEvent( lastEvent );
|
||||
|
||||
// Set the Info.
|
||||
objectActive = isPlaying;
|
||||
objectInterp = calculateInterp( pTime );
|
||||
objectSpeed = lastEvent->getObjectSpeed();
|
||||
srcNodeIndex = event->getNodeIndex( ( isPlayingForward ) ? -1 : 1 );
|
||||
dstNodeIndex = event->getNodeIndex();
|
||||
}
|
||||
|
||||
// Set Active.
|
||||
VTorque::setPathObjectActive( path, object, objectActive );
|
||||
|
||||
// Set Forward.
|
||||
VTorque::setPathObjectForward( path, object, isPlayingForward );
|
||||
|
||||
// Set Speed.
|
||||
VTorque::setPathObjectSpeed( path, object, objectSpeed );
|
||||
|
||||
// Set Current Node.
|
||||
VTorque::setPathObjectNode( path, object, srcNodeIndex );
|
||||
|
||||
// Set End Node.
|
||||
VTorque::setPathObjectEndNode( path, object, ( ( isLooping ) ? -1 : ( size() - 1 ) ) );
|
||||
|
||||
// Set Interp.
|
||||
VTorque::setPathObjectInterp( path, object, objectInterp );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Static Field Methods.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
bool VMotionTrack::setOrientationMode( void *pObject, const char *pArray, const char *pData )
|
||||
{
|
||||
// Fetch Track.
|
||||
VMotionTrack *track = static_cast<VMotionTrack*>( pObject );
|
||||
|
||||
// Store Data.
|
||||
track->mOrientationMode = pData;
|
||||
|
||||
VTorque::PathObjectType *path = track->getPath();
|
||||
VTorque::SceneObjectType *object = track->getSceneObject();
|
||||
if ( VTorque::isPathObjectAttached( path, object ) )
|
||||
{
|
||||
// Set Orientation Mode.
|
||||
VTorque::setPathObjectOrientation( path, object, track->mOrientationMode, track->mOrientationData );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool VMotionTrack::setOrientationData( void *pObject, const char *pArray, const char *pData )
|
||||
{
|
||||
// Fetch Track.
|
||||
VMotionTrack *track = static_cast<VMotionTrack*>( pObject );
|
||||
|
||||
// Store Data.
|
||||
track->mOrientationData = pData;
|
||||
|
||||
VTorque::PathObjectType *path = track->getPath();
|
||||
VTorque::SceneObjectType *object = track->getSceneObject();
|
||||
if ( VTorque::isPathObjectAttached( path, object ) )
|
||||
{
|
||||
// Set Orientation Mode.
|
||||
VTorque::setPathObjectOrientation( path, object, track->mOrientationMode, track->mOrientationData );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifdef VT_EDITOR
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// Debug Methods.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ConsoleMethod( VMotionTrack, getPath, S32, 2, 2, "( void ) - Get the path object this track references.\n"
|
||||
"@return Returns the SimObjectID for the object." )
|
||||
{
|
||||
// Fetch Path.
|
||||
SimObject *pathReference = object->getPath();
|
||||
|
||||
// Return.
|
||||
return ( pathReference ) ? pathReference->getId() : 0;
|
||||
}
|
||||
#endif
|
||||
85
Engine/modules/Verve/Extension/Motion/VMotionTrack.h
Normal file
85
Engine/modules/Verve/Extension/Motion/VMotionTrack.h
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Verve
|
||||
// Copyright (C) 2014 - Violent Tulip
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
#ifndef _VT_VMOTIONTRACK_H_
|
||||
#define _VT_VMOTIONTRACK_H_
|
||||
|
||||
#ifndef _VT_VSCENEOBJECTTRACK_H_
|
||||
#include "Verve/Extension/SceneObject/VSceneObjectTrack.h"
|
||||
#endif
|
||||
|
||||
#ifndef _VT_TORQUE_MOTION_H_
|
||||
#include "Verve/Torque/TMotion.h"
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
class VMotionTrack : public VSceneObjectTrack
|
||||
{
|
||||
typedef VSceneObjectTrack Parent;
|
||||
|
||||
public:
|
||||
|
||||
// Reference Members.
|
||||
|
||||
String mDataReference;
|
||||
|
||||
// Path Members.
|
||||
|
||||
String mOrientationMode;
|
||||
String mOrientationData;
|
||||
bool mRelative;
|
||||
|
||||
public:
|
||||
|
||||
VMotionTrack( void );
|
||||
|
||||
static void initPersistFields( void );
|
||||
|
||||
// Controller Methods.
|
||||
|
||||
virtual bool onControllerEvent( VController::eControllerEventType pEvent );
|
||||
virtual void onControllerReset( const S32 &pTime, const bool &pForward );
|
||||
|
||||
// Reference Methods.
|
||||
|
||||
VTorque::PathObjectType *getPath( void );
|
||||
void attachObject( void );
|
||||
void detachObject( void );
|
||||
|
||||
void resetObject( const S32 &pTime );
|
||||
|
||||
// Console Declaration.
|
||||
|
||||
DECLARE_CONOBJECT( VMotionTrack );
|
||||
|
||||
protected:
|
||||
|
||||
// Static Field Methods.
|
||||
|
||||
static bool setOrientationMode( void *pObject, const char *pArray, const char *pData );
|
||||
static bool setOrientationData( void *pObject, const char *pArray, const char *pData );
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#endif // _VT_VMOTIONTRACK_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue