diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript index a34f52456..a1c84b3c2 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript @@ -62,7 +62,7 @@ $PostFX::HDRPostFX::enableBloom = 1.0; /// The threshold luminace value for pixels which are /// considered "bright" and need to be bloomed. -$PostFX::HDRPostFX::brightPassThreshold = 0.01; +$PostFX::HDRPostFX::brightPassThreshold = 0.2; /// These are used in the gaussian blur of the /// bright pass for the bloom effect.