Correct stateblock settings to display probes more correctly without crushing other forward elements.

This commit is contained in:
Areloch 2019-02-18 00:43:21 -06:00
parent b754c022ba
commit 87e9d3edbd
6 changed files with 43 additions and 36 deletions

View file

@ -1733,11 +1733,6 @@ void PostEffect::_checkRequirements()
// properly, we can find all the input textures,
// and its formats are supported.
if (mShaderName == String("PFX_ReflectionProbeArray") || getName() == StringTable->insert("reflectionProbeArrayPostFX"))
{
bool derp = true;
}
mIsValid = false;
mUpdateShader = false;
mShader = NULL;