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Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 changed files with 43 additions and 36 deletions
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@ -1733,11 +1733,6 @@ void PostEffect::_checkRequirements()
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// properly, we can find all the input textures,
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// and its formats are supported.
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if (mShaderName == String("PFX_ReflectionProbeArray") || getName() == StringTable->insert("reflectionProbeArrayPostFX"))
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{
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bool derp = true;
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}
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mIsValid = false;
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mUpdateShader = false;
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mShader = NULL;
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