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Implement Singlepass Terrain Render
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35 changed files with 1658 additions and 951 deletions
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@ -41,6 +41,7 @@
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#ifndef _TSIGNAL_H_
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#include "core/util/tSignal.h"
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#endif
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#include "gfxTextureHandle.h"
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namespace Torque
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@ -131,6 +132,7 @@ public:
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S32 antialiasLevel);
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Torque::Path validatePath(const Torque::Path &path);
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GBitmap *loadUncompressedTexture(const Torque::Path& path, GFXTextureProfile* profile, U32 width, U32 height);
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GBitmap *loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile);
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virtual GFXTextureObject *createCompositeTexture(const Torque::Path &pathR, const Torque::Path &pathG, const Torque::Path &pathB, const Torque::Path &pathA, U32 inputKey[4],
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GFXTextureProfile *profile);
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