Implement Singlepass Terrain Render

This commit is contained in:
Lukas Aldershaab 2021-01-01 21:05:21 +01:00
parent 49a8c0ad36
commit 87dd7ffc4a
35 changed files with 1658 additions and 951 deletions

View file

@ -41,6 +41,7 @@
#ifndef _TSIGNAL_H_
#include "core/util/tSignal.h"
#endif
#include "gfxTextureHandle.h"
namespace Torque
@ -131,6 +132,7 @@ public:
S32 antialiasLevel);
Torque::Path validatePath(const Torque::Path &path);
GBitmap *loadUncompressedTexture(const Torque::Path& path, GFXTextureProfile* profile, U32 width, U32 height);
GBitmap *loadUncompressedTexture(const Torque::Path &path, GFXTextureProfile *profile);
virtual GFXTextureObject *createCompositeTexture(const Torque::Path &pathR, const Torque::Path &pathG, const Torque::Path &pathB, const Torque::Path &pathA, U32 inputKey[4],
GFXTextureProfile *profile);