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https://github.com/TorqueGameEngines/Torque3D.git
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Implement Singlepass Terrain Render
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parent
49a8c0ad36
commit
87dd7ffc4a
35 changed files with 1658 additions and 951 deletions
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@ -57,6 +57,7 @@
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#ifndef _PLATFORM_PLATFORMTIMER_H_
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#include "platform/platformTimer.h"
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#endif
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#include "gfxTextureArray.h"
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class FontRenderBatcher;
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class GFont;
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@ -498,7 +499,8 @@ protected:
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{
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GFXTDT_Normal,
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GFXTDT_Cube,
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GFXTDT_CubeArray
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GFXTDT_CubeArray,
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GFXTDT_TextureArray
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};
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GFXTexHandle mCurrentTexture[TEXTURE_STAGE_COUNT];
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@ -507,6 +509,8 @@ protected:
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GFXCubemapHandle mNewCubemap[TEXTURE_STAGE_COUNT];
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GFXCubemapArrayHandle mCurrentCubemapArray[TEXTURE_STAGE_COUNT];
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GFXCubemapArrayHandle mNewCubemapArray[TEXTURE_STAGE_COUNT];
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GFXTextureArrayHandle mCurrentTextureArray[TEXTURE_STAGE_COUNT];
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GFXTextureArrayHandle mNewTextureArray[TEXTURE_STAGE_COUNT];
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TexDirtyType mTexType[TEXTURE_STAGE_COUNT];
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bool mTextureDirty[TEXTURE_STAGE_COUNT];
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@ -757,6 +761,7 @@ protected:
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public:
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virtual GFXCubemap * createCubemap() = 0;
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virtual GFXCubemapArray *createCubemapArray() = 0;
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virtual GFXTextureArray *createTextureArray() = 0;
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inline GFXTextureManager *getTextureManager()
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{
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@ -952,6 +957,7 @@ public:
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void setTexture(U32 stage, GFXTextureObject *texture);
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void setCubeTexture( U32 stage, GFXCubemap *cubemap );
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void setCubeArrayTexture( U32 stage, GFXCubemapArray *cubemapArray);
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void setTextureArray( U32 stage, GFXTextureArray *textureArray);
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inline GFXTextureObject* getCurrentTexture( U32 stage ) { return mCurrentTexture[stage]; }
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/// @}
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