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Implement Singlepass Terrain Render
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35 changed files with 1658 additions and 951 deletions
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@ -205,7 +205,7 @@ public:
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/// the bitmap bits and to check for alpha values less than 255
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bool checkForTransparency();
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LinearColorF sampleTexel(F32 u, F32 v) const;
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LinearColorF sampleTexel(F32 u, F32 v, bool retAlpha = false) const;
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bool getColor(const U32 x, const U32 y, ColorI& rColor) const;
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bool setColor(const U32 x, const U32 y, const ColorI& rColor);
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U8 getChanelValueAt(U32 x, U32 y, U32 chan);
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