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https://github.com/TorqueGameEngines/Torque3D.git
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Implement Singlepass Terrain Render
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parent
49a8c0ad36
commit
87dd7ffc4a
35 changed files with 1658 additions and 951 deletions
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@ -727,7 +727,7 @@ bool GBitmap::checkForTransparency()
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}
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//------------------------------------------------------------------------------
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LinearColorF GBitmap::sampleTexel(F32 u, F32 v) const
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LinearColorF GBitmap::sampleTexel(F32 u, F32 v, bool retAlpha) const
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{
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LinearColorF col(0.5f, 0.5f, 0.5f);
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// normally sampling wraps all the way around at 1.0,
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@ -751,6 +751,13 @@ LinearColorF GBitmap::sampleTexel(F32 u, F32 v) const
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col.red = F32(buffer[lexelindex + 0]) / 255.0f;
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col.green = F32(buffer[lexelindex + 1]) / 255.0f;
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col.blue = F32(buffer[lexelindex + 2]) / 255.0f;
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if (retAlpha)
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{
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if (getHasTransparency())
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col.alpha = F32(buffer[lexelindex + 3]) / 255.0f;
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else
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col.alpha = 1.0f;
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}
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}
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return col;
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@ -1352,7 +1359,7 @@ U32 GBitmap::getSurfaceSize(const U32 mipLevel) const
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}
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DefineEngineFunction( getBitmapInfo, String, ( const char *filename ),,
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"Returns image info in the following format: width TAB height TAB bytesPerPixel. "
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"Returns image info in the following format: width TAB height TAB bytesPerPixel TAB format. "
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"It will return an empty string if the file is not found.\n"
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"@ingroup Rendering\n" )
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{
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@ -1360,7 +1367,8 @@ DefineEngineFunction( getBitmapInfo, String, ( const char *filename ),,
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if ( !image )
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return String::EmptyString;
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return String::ToString( "%d\t%d\t%d", image->getWidth(),
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return String::ToString( "%d\t%d\t%d\t%d", image->getWidth(),
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image->getHeight(),
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image->getBytesPerPixel() );
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image->getBytesPerPixel(),
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image->getFormat());
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}
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