mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
Implement Singlepass Terrain Render
This commit is contained in:
parent
49a8c0ad36
commit
87dd7ffc4a
35 changed files with 1658 additions and 951 deletions
|
|
@ -1385,7 +1385,8 @@ void GFXD3D11Shader::_buildSamplerShaderConstantHandles( Vector<GFXShaderConstDe
|
|||
|
||||
AssertFatal( desc.constType == GFXSCT_Sampler ||
|
||||
desc.constType == GFXSCT_SamplerCube ||
|
||||
desc.constType == GFXSCT_SamplerCubeArray,
|
||||
desc.constType == GFXSCT_SamplerCubeArray ||
|
||||
desc.constType == GFXSCT_SamplerTextureArray,
|
||||
"GFXD3D11Shader::_buildSamplerShaderConstantHandles - Invalid samplerDescription type!" );
|
||||
|
||||
GFXD3D11ShaderConstHandle *handle;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue