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Implement Singlepass Terrain Render
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35 changed files with 1658 additions and 951 deletions
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@ -231,6 +231,7 @@ public:
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virtual GFXCubemap *createCubemap();
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virtual GFXCubemapArray *createCubemapArray();
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virtual GFXTextureArray* createTextureArray();
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virtual F32 getPixelShaderVersion() const { return mPixVersion; }
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virtual void setPixelShaderVersion( F32 version ){ mPixVersion = version;}
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