Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency

Conflicts:
	Engine/source/platform/platformCPUCount.cpp
This commit is contained in:
Daniel Buckmaster 2014-04-04 13:43:25 +11:00
commit 87d9e245b7
210 changed files with 896 additions and 896 deletions

View file

@ -1203,7 +1203,7 @@ void TSSkinMesh::updateSkin( const Vector<MatrixF> &transforms, TSVertexBufferHa
// set up bone transforms
PROFILE_START(TSSkinMesh_UpdateTransforms);
for( int i=0; i<batchData.nodeIndex.size(); i++ )
for( S32 i=0; i<batchData.nodeIndex.size(); i++ )
{
S32 node = batchData.nodeIndex[i];
sBoneTransforms[i].mul( transforms[node], batchData.initialTransforms[i] );
@ -1233,7 +1233,7 @@ void TSSkinMesh::updateSkin( const Vector<MatrixF> &transforms, TSVertexBufferHa
skinnedVert.zero();
skinnedNorm.zero();
for( int tOp = 0; tOp < curVert.transformCount; tOp++ )
for( S32 tOp = 0; tOp < curVert.transformCount; tOp++ )
{
const BatchData::TransformOp &transformOp = curVert.transform[tOp];
@ -1418,7 +1418,7 @@ void TSSkinMesh::createBatchData()
itr != batchOperations.end(); itr++ )
{
const BatchData::BatchedVertex &curTransform = *itr;
for( int i = 0; i < curTransform.transformCount; i++ )
for( S32 i = 0; i < curTransform.transformCount; i++ )
{
const BatchData::TransformOp &transformOp = curTransform.transform[i];
@ -1443,8 +1443,8 @@ void TSSkinMesh::createBatchData()
// Now iterate the resulting operations and convert the vectors to aligned
// memory locations
const int numBatchOps = batchData.transformKeys.size();
for(int i = 0; i < numBatchOps; i++)
const S32 numBatchOps = batchData.transformKeys.size();
for(S32 i = 0; i < numBatchOps; i++)
{
BatchData::BatchedTransform &curTransform = *batchData.transformBatchOperations.retreive(batchData.transformKeys[i]);
const S32 numVerts = curTransform._tmpVec->size();
@ -1462,7 +1462,7 @@ void TSSkinMesh::createBatchData()
}
// Now sort the batch data so that the skin function writes close to linear output
for(int i = 0; i < numBatchOps; i++)
for(S32 i = 0; i < numBatchOps; i++)
{
BatchData::BatchedTransform &curTransform = *batchData.transformBatchOperations.retreive(batchData.transformKeys[i]);
dQsort(curTransform.alignedMem, curTransform.numElements, sizeof(BatchData::BatchedVertWeight), _sort_BatchedVertWeight);
@ -2558,7 +2558,7 @@ void TSMesh::assemble( bool skip )
// need to copy to temporary arrays
deleteInputArrays = true;
primIn = new TSDrawPrimitive[szPrimIn];
for (int i = 0; i < szPrimIn; i++)
for (S32 i = 0; i < szPrimIn; i++)
{
primIn[i].start = prim16[i*2];
primIn[i].numElements = prim16[i*2+1];