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https://github.com/TorqueGameEngines/Torque3D.git
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts: Engine/source/platform/platformCPUCount.cpp
This commit is contained in:
commit
87d9e245b7
210 changed files with 896 additions and 896 deletions
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@ -54,8 +54,8 @@ extern _D3DTEXTUREOP GFXD3D9TextureOp[GFXTOP_COUNT];
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extern _D3DDECLTYPE GFXD3D9DeclType[GFXDeclType_COUNT];
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#define GFXREVERSE_LOOKUP( tablearray, enumprefix, val ) \
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for( int i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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if( (int)tablearray##[i] == val ) \
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for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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if( (S32)tablearray##[i] == val ) \
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{ \
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val = i; \
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break; \
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@ -259,7 +259,7 @@ void GFXD3D9TextureManager::_innerCreateTexture( GFXD3D9TextureObject *retTex,
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retTex->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
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int fmt = probeDesc.Format;
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S32 fmt = probeDesc.Format;
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#if !defined(TORQUE_OS_XENON)
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GFXREVERSE_LOOKUP( GFXD3D9TextureFormat, GFXFormat, fmt );
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@ -568,7 +568,7 @@ bool GFXD3D9TextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dd
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GFXD3D9TextureObject *texture = static_cast<GFXD3D9TextureObject*>(aTexture);
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// Fill the texture...
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for( int i = 0; i < aTexture->mMipLevels; i++ )
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for( S32 i = 0; i < aTexture->mMipLevels; i++ )
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{
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PROFILE_SCOPE(GFXD3DTexMan_loadSurface);
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@ -242,9 +242,9 @@ bool GFXD3D9TextureObject::copyToBmp(GBitmap* bmp)
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PROFILE_START(GFXD3D9TextureObject_copyToBmp_pixCopy);
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// copy data into bitmap
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for (int row = 0; row < height; ++row)
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for (S32 row = 0; row < height; ++row)
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{
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for (int col = 0; col < width; ++col)
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for (S32 col = 0; col < width; ++col)
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{
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destPtr[0] = srcPtr[2]; // red
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destPtr[1] = srcPtr[1]; // green
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@ -46,14 +46,14 @@ _D3DDECLTYPE GFXD3D9DeclType[GFXDeclType_COUNT];
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//------------------------------------------------------------------------------
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#define INIT_LOOKUPTABLE( tablearray, enumprefix, type ) \
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for( int i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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tablearray##[i] = (##type##)GFX_UNINIT_VAL;
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#define VALIDATE_LOOKUPTABLE( tablearray, enumprefix ) \
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for( int i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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if( (int)tablearray##[i] == GFX_UNINIT_VAL ) \
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for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
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if( (S32)tablearray##[i] == GFX_UNINIT_VAL ) \
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Con::warnf( "GFXD3D9EnumTranslate: Unassigned value in " #tablearray ": %i", i ); \
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else if( (int)tablearray##[i] == GFX_UNSUPPORTED_VAL ) \
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else if( (S32)tablearray##[i] == GFX_UNSUPPORTED_VAL ) \
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Con::warnf( "GFXD3D9EnumTranslate: Unsupported value in " #tablearray ": %i", i );
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//------------------------------------------------------------------------------
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@ -330,7 +330,7 @@ void GFXPCD3D9TextureTarget::resolveTo( GFXTextureObject *tex )
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void GFXPCD3D9TextureTarget::zombify()
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{
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for(int i = 0; i < MaxRenderSlotId; i++)
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for(S32 i = 0; i < MaxRenderSlotId; i++)
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attachTexture(RenderSlot(i), NULL);
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}
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