Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency

Conflicts:
	Engine/source/platform/platformCPUCount.cpp
This commit is contained in:
Daniel Buckmaster 2014-04-04 13:43:25 +11:00
commit 87d9e245b7
210 changed files with 896 additions and 896 deletions

View file

@ -54,8 +54,8 @@ extern _D3DTEXTUREOP GFXD3D9TextureOp[GFXTOP_COUNT];
extern _D3DDECLTYPE GFXD3D9DeclType[GFXDeclType_COUNT];
#define GFXREVERSE_LOOKUP( tablearray, enumprefix, val ) \
for( int i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
if( (int)tablearray##[i] == val ) \
for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
if( (S32)tablearray##[i] == val ) \
{ \
val = i; \
break; \

View file

@ -259,7 +259,7 @@ void GFXD3D9TextureManager::_innerCreateTexture( GFXD3D9TextureObject *retTex,
retTex->mTextureSize.set(probeDesc.Width, probeDesc.Height, 0);
int fmt = probeDesc.Format;
S32 fmt = probeDesc.Format;
#if !defined(TORQUE_OS_XENON)
GFXREVERSE_LOOKUP( GFXD3D9TextureFormat, GFXFormat, fmt );
@ -568,7 +568,7 @@ bool GFXD3D9TextureManager::_loadTexture(GFXTextureObject *aTexture, DDSFile *dd
GFXD3D9TextureObject *texture = static_cast<GFXD3D9TextureObject*>(aTexture);
// Fill the texture...
for( int i = 0; i < aTexture->mMipLevels; i++ )
for( S32 i = 0; i < aTexture->mMipLevels; i++ )
{
PROFILE_SCOPE(GFXD3DTexMan_loadSurface);

View file

@ -242,9 +242,9 @@ bool GFXD3D9TextureObject::copyToBmp(GBitmap* bmp)
PROFILE_START(GFXD3D9TextureObject_copyToBmp_pixCopy);
// copy data into bitmap
for (int row = 0; row < height; ++row)
for (S32 row = 0; row < height; ++row)
{
for (int col = 0; col < width; ++col)
for (S32 col = 0; col < width; ++col)
{
destPtr[0] = srcPtr[2]; // red
destPtr[1] = srcPtr[1]; // green

View file

@ -46,14 +46,14 @@ _D3DDECLTYPE GFXD3D9DeclType[GFXDeclType_COUNT];
//------------------------------------------------------------------------------
#define INIT_LOOKUPTABLE( tablearray, enumprefix, type ) \
for( int i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
tablearray##[i] = (##type##)GFX_UNINIT_VAL;
#define VALIDATE_LOOKUPTABLE( tablearray, enumprefix ) \
for( int i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
if( (int)tablearray##[i] == GFX_UNINIT_VAL ) \
for( S32 i = enumprefix##_FIRST; i < enumprefix##_COUNT; i++ ) \
if( (S32)tablearray##[i] == GFX_UNINIT_VAL ) \
Con::warnf( "GFXD3D9EnumTranslate: Unassigned value in " #tablearray ": %i", i ); \
else if( (int)tablearray##[i] == GFX_UNSUPPORTED_VAL ) \
else if( (S32)tablearray##[i] == GFX_UNSUPPORTED_VAL ) \
Con::warnf( "GFXD3D9EnumTranslate: Unsupported value in " #tablearray ": %i", i );
//------------------------------------------------------------------------------

View file

@ -330,7 +330,7 @@ void GFXPCD3D9TextureTarget::resolveTo( GFXTextureObject *tex )
void GFXPCD3D9TextureTarget::zombify()
{
for(int i = 0; i < MaxRenderSlotId; i++)
for(S32 i = 0; i < MaxRenderSlotId; i++)
attachTexture(RenderSlot(i), NULL);
}