mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts: Engine/source/platform/platformCPUCount.cpp
This commit is contained in:
commit
87d9e245b7
210 changed files with 896 additions and 896 deletions
|
|
@ -1282,7 +1282,7 @@ void ShapeBase::processTick(const Move* move)
|
|||
{
|
||||
mMoveMotion = true;
|
||||
}
|
||||
for (int i = 0; i < MaxMountedImages; i++)
|
||||
for (S32 i = 0; i < MaxMountedImages; i++)
|
||||
{
|
||||
setImageMotionState(i, mMoveMotion);
|
||||
}
|
||||
|
|
@ -1305,7 +1305,7 @@ void ShapeBase::processTick(const Move* move)
|
|||
// Advance images
|
||||
if (isServerObject())
|
||||
{
|
||||
for (int i = 0; i < MaxMountedImages; i++)
|
||||
for (S32 i = 0; i < MaxMountedImages; i++)
|
||||
{
|
||||
if (mMountedImageList[i].dataBlock)
|
||||
updateImageState(i, TickSec);
|
||||
|
|
@ -1347,7 +1347,7 @@ void ShapeBase::advanceTime(F32 dt)
|
|||
// advanced at framerate.
|
||||
advanceThreads(dt);
|
||||
updateAudioPos();
|
||||
for (int i = 0; i < MaxMountedImages; i++)
|
||||
for (S32 i = 0; i < MaxMountedImages; i++)
|
||||
if (mMountedImageList[i].dataBlock)
|
||||
{
|
||||
updateImageState(i, dt);
|
||||
|
|
@ -2240,7 +2240,7 @@ void ShapeBase::stopAudio(U32 slot)
|
|||
void ShapeBase::updateServerAudio()
|
||||
{
|
||||
// Timeout non-looping sounds
|
||||
for (int i = 0; i < MaxSoundThreads; i++) {
|
||||
for (S32 i = 0; i < MaxSoundThreads; i++) {
|
||||
Sound& st = mSoundThread[i];
|
||||
if (st.play && st.timeout && st.timeout < Sim::getCurrentTime()) {
|
||||
clearMaskBits(SoundMaskN << i);
|
||||
|
|
@ -2280,7 +2280,7 @@ void ShapeBase::updateAudioState(Sound& st)
|
|||
|
||||
void ShapeBase::updateAudioPos()
|
||||
{
|
||||
for (int i = 0; i < MaxSoundThreads; i++)
|
||||
for (S32 i = 0; i < MaxSoundThreads; i++)
|
||||
{
|
||||
SFXSource* source = mSoundThread[i].sound;
|
||||
if ( source )
|
||||
|
|
@ -3113,7 +3113,7 @@ U32 ShapeBase::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
|
|||
}
|
||||
|
||||
if (stream->writeFlag(mask & ThreadMask)) {
|
||||
for (int i = 0; i < MaxScriptThreads; i++) {
|
||||
for (S32 i = 0; i < MaxScriptThreads; i++) {
|
||||
Thread& st = mScriptThread[i];
|
||||
if (stream->writeFlag( (st.sequence != -1 || st.state == Thread::Destroy) && (mask & (ThreadMaskN << i)) ) ) {
|
||||
stream->writeInt(st.sequence,ThreadSequenceBits);
|
||||
|
|
@ -3126,7 +3126,7 @@ U32 ShapeBase::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
|
|||
}
|
||||
|
||||
if (stream->writeFlag(mask & SoundMask)) {
|
||||
for (int i = 0; i < MaxSoundThreads; i++) {
|
||||
for (S32 i = 0; i < MaxSoundThreads; i++) {
|
||||
Sound& st = mSoundThread[i];
|
||||
if (stream->writeFlag(mask & (SoundMaskN << i)))
|
||||
if (stream->writeFlag(st.play))
|
||||
|
|
@ -3136,7 +3136,7 @@ U32 ShapeBase::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
|
|||
}
|
||||
|
||||
if (stream->writeFlag(mask & ImageMask)) {
|
||||
for (int i = 0; i < MaxMountedImages; i++)
|
||||
for (S32 i = 0; i < MaxMountedImages; i++)
|
||||
if (stream->writeFlag(mask & (ImageMaskN << i))) {
|
||||
MountedImage& image = mMountedImageList[i];
|
||||
if (stream->writeFlag(image.dataBlock))
|
||||
|
|
@ -3271,7 +3271,7 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
|
||||
// Mounted Images
|
||||
if (stream->readFlag()) {
|
||||
for (int i = 0; i < MaxMountedImages; i++) {
|
||||
for (S32 i = 0; i < MaxMountedImages; i++) {
|
||||
if (stream->readFlag()) {
|
||||
MountedImage& image = mMountedImageList[i];
|
||||
ShapeBaseImageData* imageData = 0;
|
||||
|
|
@ -3308,9 +3308,9 @@ void ShapeBase::unpackUpdate(NetConnection *con, BitStream *stream)
|
|||
image.genericTrigger[j] = stream->readFlag();
|
||||
}
|
||||
|
||||
int count = stream->readInt(3);
|
||||
int altCount = stream->readInt(3);
|
||||
int reloadCount = stream->readInt(3);
|
||||
S32 count = stream->readInt(3);
|
||||
S32 altCount = stream->readInt(3);
|
||||
S32 reloadCount = stream->readInt(3);
|
||||
|
||||
bool datablockChange = image.dataBlock != imageData;
|
||||
if (datablockChange || (image.skinNameHandle != skinDesiredNameHandle))
|
||||
|
|
@ -3742,7 +3742,7 @@ void ShapeBase::reSkin()
|
|||
Vector<String> skins;
|
||||
String(mSkinNameHandle.getString()).split( ";", skins );
|
||||
|
||||
for (int i = 0; i < skins.size(); i++)
|
||||
for (S32 i = 0; i < skins.size(); i++)
|
||||
{
|
||||
String oldSkin( mAppliedSkinName.c_str() );
|
||||
String newSkin( skins[i] );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue