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https://github.com/TorqueGameEngines/Torque3D.git
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts: Engine/source/platform/platformCPUCount.cpp
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commit
87d9e245b7
210 changed files with 896 additions and 896 deletions
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@ -100,9 +100,9 @@ ConsoleDocClass( ParticleEmitterData,
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"@see ParticleEmitterNode\n"
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);
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static const float sgDefaultEjectionOffset = 0.f;
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static const float sgDefaultPhiReferenceVel = 0.f;
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static const float sgDefaultPhiVariance = 360.f;
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static const F32 sgDefaultEjectionOffset = 0.f;
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static const F32 sgDefaultPhiReferenceVel = 0.f;
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static const F32 sgDefaultPhiVariance = 360.f;
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//-----------------------------------------------------------------------------
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// ParticleEmitterData
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@ -929,7 +929,7 @@ void ParticleEmitter::prepRenderImage(SceneRenderState* state)
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//-----------------------------------------------------------------------------
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void ParticleEmitter::setSizes( F32 *sizeList )
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{
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for( int i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
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for( S32 i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
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{
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sizes[i] = sizeList[i];
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}
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@ -940,7 +940,7 @@ void ParticleEmitter::setSizes( F32 *sizeList )
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//-----------------------------------------------------------------------------
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void ParticleEmitter::setColors( ColorF *colorList )
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{
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for( int i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
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for( S32 i=0; i<ParticleData::PDC_NUM_KEYS; i++ )
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{
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colors[i] = colorList[i];
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}
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@ -1455,7 +1455,7 @@ struct SortParticle
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};
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// qsort callback function for particle sorting
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int QSORT_CALLBACK cmpSortParticles(const void* p1, const void* p2)
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S32 QSORT_CALLBACK cmpSortParticles(const void* p1, const void* p2)
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{
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const SortParticle* sp1 = (const SortParticle*)p1;
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const SortParticle* sp2 = (const SortParticle*)p2;
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