code cleanup

This commit is contained in:
rextimmy 2014-06-07 12:11:44 +10:00
parent d58a69e76c
commit 87ba9a7084
4 changed files with 17 additions and 44 deletions

View file

@ -1,5 +1,10 @@
<<<<<<< HEAD
Torque 3D v3.5 - PhysX 3.3 Basic Plugin
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Torque 3D v3.5.1
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>>>>>>> GarageGames/development
This is a basic PhysX 3.3 plugin that does not contain any added features like cloth,particles and CCD. This plugin provides no more features than the bullet plugin and can therefore be used as a drop in alternative. It does not modify any files outside of the physx3 folder. A far more advanced physx3 plugin with CCD, cloth and particles can be found on this repository under the physx3 branch.
@ -25,6 +30,7 @@ Setting up PhysX 3.3 manually
The following libraries will also be needed:
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Release , Debug
- PhysX3_x86.lib,PhysX3CHECKED_x86.lib
@ -39,6 +45,14 @@ Release , Debug
With debug build feel free to change CHECKED to DEBUG if you prefer but it will still require the CHECKED dll's though.
Running a project
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* [Complete Torque 3D 3.5.1 zip package](http://mit.garagegames.com/Torque3D-3-5-1.zip) with updated TorqueScript documentation, the *Project Manager*, and compiled versions of the templates.
* [Torque 3D Project Manager v2.1](http://mit.garagegames.com/T3DProjectManager-2-1.zip) on its own for use in your T3D forks.
If you're looking for an older release see the [Torque 3D Archive](https://github.com/GarageGames/Torque3D/wiki/Torque-3D-Archive)
Creating a New Project Based on a Template
>>>>>>> GarageGames/development
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- To run a release project you will need the following from the SDK bin folder: