diff --git a/Engine/source/windowManager/sdl/sdlWindowMgr.cpp b/Engine/source/windowManager/sdl/sdlWindowMgr.cpp index 489377082..9e5ab437f 100644 --- a/Engine/source/windowManager/sdl/sdlWindowMgr.cpp +++ b/Engine/source/windowManager/sdl/sdlWindowMgr.cpp @@ -443,9 +443,9 @@ void InitWindowingSystem() } AFTER_MODULE_INIT(gfx) -{ - int res = SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE ); - AssertFatal(res != -1, "SDL init error"); +{ + int res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_EVENTS | SDL_INIT_NOPARACHUTE); + AssertFatal(res != -1, avar("SDL error:%s", SDL_GetError())); // By default, SDL enables text input. We disable it on initialization, and // we will enable it whenever the time is right.