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https://github.com/TorqueGameEngines/Torque3D.git
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simobject, dictionary, stringtable, and taml clarificationsand cleanups
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parent
f1c397e055
commit
87207e0a97
4 changed files with 20 additions and 20 deletions
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@ -1241,8 +1241,8 @@ ImplementEnumType(_TamlFormatMode,
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// *************************************************************
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// Generate the engine type elements.
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TiXmlComment* pComment = new TiXmlComment("Type Elements");
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pSchemaElement->LinkEndChild(pComment);
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TiXmlComment* tComment = new TiXmlComment("Type Elements");
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pSchemaElement->LinkEndChild(tComment);
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for (AbstractClassRep* pType = pRootType; pType != NULL; pType = pType->getNextClass())
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{
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// Add type.
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@ -1260,8 +1260,8 @@ ImplementEnumType(_TamlFormatMode,
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{
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// Add complex type comment.
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dSprintf(buffer, sizeof(buffer), " %s Type ", pType->getClassName());
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TiXmlComment* pComment = new TiXmlComment(buffer);
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pSchemaElement->LinkEndChild(pComment);
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TiXmlComment* ctComment = new TiXmlComment(buffer);
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pSchemaElement->LinkEndChild(ctComment);
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// Add complex type.
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TiXmlElement* pComplexTypeElement = new TiXmlElement("xs:complexType");
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