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https://github.com/TorqueGameEngines/Torque3D.git
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simobject, dictionary, stringtable, and taml clarificationsand cleanups
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parent
f1c397e055
commit
87207e0a97
4 changed files with 20 additions and 20 deletions
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@ -245,17 +245,17 @@ void SimFieldDictionary::writeFields(SimObject *obj, Stream &stream, U32 tabStop
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const AbstractClassRep::FieldList &list = obj->getFieldList();
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Vector<Entry *> flist(__FILE__, __LINE__);
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for (U32 i = 0; i < HashTableSize; i++)
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for (U32 curEntry = 0; curEntry < HashTableSize; curEntry++)
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{
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for (Entry *walk = mHashTable[i]; walk; walk = walk->next)
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for (Entry *walk = mHashTable[curEntry]; walk; walk = walk->next)
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{
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// make sure we haven't written this out yet:
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U32 i;
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for (i = 0; i < list.size(); i++)
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if (list[i].pFieldname == walk->slotName)
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U32 curField;
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for (curField = 0; curField < list.size(); curField++)
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if (list[curField].pFieldname == walk->slotName)
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break;
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if (i != list.size())
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if (curField != list.size())
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continue;
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@ -293,17 +293,17 @@ void SimFieldDictionary::printFields(SimObject *obj)
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char expandedBuffer[4096];
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Vector<Entry *> flist(__FILE__, __LINE__);
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for (U32 i = 0; i < HashTableSize; i++)
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for (U32 curEntry = 0; curEntry < HashTableSize; curEntry++)
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{
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for (Entry *walk = mHashTable[i]; walk; walk = walk->next)
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for (Entry *walk = mHashTable[curEntry]; walk; walk = walk->next)
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{
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// make sure we haven't written this out yet:
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U32 i;
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for (i = 0; i < list.size(); i++)
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if (list[i].pFieldname == walk->slotName)
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U32 curField;
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for (curField = 0; curField < list.size(); curField++)
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if (list[curField].pFieldname == walk->slotName)
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break;
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if (i != list.size())
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if (curField != list.size())
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continue;
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flist.push_back(walk);
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