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gfxDrawutil, gizmo shadowvar cleanups
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@ -1041,9 +1041,9 @@ void GFXDrawUtil::_drawSolidPolyhedron( const GFXStateBlockDesc &desc, const Any
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continue;
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}
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U32 numPoints = poly.extractFace( i, &indices[ idx ], numIndices - idx );
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numIndicesForPoly[ numPolys ] = numPoints;
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idx += numPoints;
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U32 polyIDx = poly.extractFace( i, &indices[ idx ], numIndices - idx );
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numIndicesForPoly[ numPolys ] = polyIDx;
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idx += polyIDx;
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numPolys ++;
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}
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@ -1083,11 +1083,11 @@ void GFXDrawUtil::drawObjectBox( const GFXStateBlockDesc &desc, const Point3F &s
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PrimBuild::color( color );
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PrimBuild::begin( GFXLineList, 48 );
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static const Point3F cubePoints[8] =
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Point3F cubePts[8];
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for (U32 i = 0; i < 8; i++)
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{
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Point3F(-0.5, -0.5, -0.5), Point3F(-0.5, -0.5, 0.5), Point3F(-0.5, 0.5, -0.5), Point3F(-0.5, 0.5, 0.5),
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Point3F( 0.5, -0.5, -0.5), Point3F( 0.5, -0.5, 0.5), Point3F( 0.5, 0.5, -0.5), Point3F( 0.5, 0.5, 0.5)
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};
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cubePts[i] = cubePoints[i]/2;
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}
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// 8 corner points of the box
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for ( U32 i = 0; i < 8; i++ )
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@ -612,12 +612,12 @@ bool Gizmo::collideAxisGizmo( const Gui3DMouseEvent & event )
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Point3F(mOrigin + (p1 + p2) * scale)
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};
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Point3F end = camPos + event.vec * smProjectDistance;
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F32 t = plane.intersect(camPos, end);
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Point3F endProj = camPos + event.vec * smProjectDistance;
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F32 t = plane.intersect(camPos, endProj);
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if ( t >= 0 && t <= 1 )
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{
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Point3F pos;
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pos.interpolate(camPos, end, t);
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pos.interpolate(camPos, endProj, t);
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// check if inside our 'poly' of this axisIdx vector...
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bool inside = true;
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