Merge pull request #565 from Areloch/BugfixQOL_20210909

Bugfix qol 20210909
This commit is contained in:
Brian Roberts 2021-09-11 01:52:19 -05:00 committed by GitHub
commit 86fbb3748b
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GPG key ID: 4AEE18F83AFDEB23
44 changed files with 694 additions and 755 deletions

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@ -0,0 +1,8 @@
<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="prefabIcon_image"
imageFile="@assetFile=prefabIcon.png"
UseMips="true"
isHDRImage="false"
imageType="Albedo" />

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@ -0,0 +1,8 @@
<ImageAsset
canSave="true"
canSaveDynamicFields="true"
AssetName="terrainMaterialIcon_image"
imageFile="@assetFile=terrainMaterialIcon.png"
UseMips="true"
isHDRImage="false"
imageType="Albedo" />

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@ -84,6 +84,7 @@ function initializeAssetBrowser()
exec("./scripts/directoryHandling." @ $TorqueScriptFileExtension);
exec("./scripts/selectPath." @ $TorqueScriptFileExtension);
exec("./scripts/looseFileAudit." @ $TorqueScriptFileExtension);
exec("./scripts/creator." @ $TorqueScriptFileExtension);
//Processing for the different asset types
exec("./scripts/assetTypes/component." @ $TorqueScriptFileExtension);
@ -152,6 +153,9 @@ function initializeAssetBrowser()
ImportAssetWindow.importingFilesArray = new ArrayObject();
ImportAssetWindow.importer = new AssetImporter();
if(!isObject(AssetBrowserCreatorGroupsList))
new ArrayObject(AssetBrowserCreatorGroupsList);
AssetBrowser.buildPopupMenus();

View file

@ -514,7 +514,7 @@ function AssetBrowser::buildAssetPreview( %this, %asset, %moduleName )
AssetBrowser-->previewSlider.setValue(1);
}
if(%previewScaleSize == 0)
if(%previewScaleSize == 0 || startsWith(AssetBrowser.dirHandler.currentAddress, "Creator"))
{
%previewButton.iconLocation = "Left";
%previewButton.textLocation = "Right";
@ -833,139 +833,6 @@ function AssetBrowser::setTagActive(%this, %tag)
%this.rebuildAssetArray();
}
function AssetBrowser::loadCreatorClasses(%this)
{
// Just so we can recall this method for testing changes
// without restarting.
if ( isObject( %this.creatorClassArray ) )
%this.creatorClassArray.delete();
%this.creatorClassArray = new ArrayObject();
%this.creatorClassArray.caseSensitive = true;
//%this.setListView( true );
%this.beginCreatorGroup( "Environment" );
// Removed Prefab as there doesn't really seem to be a point in creating a blank one
//%this.addCreatorClass( "Prefab", "Prefab" );
%this.addCreatorClass( "SkyBox", "Sky Box" );
%this.addCreatorClass( "CloudLayer", "Cloud Layer" );
%this.addCreatorClass( "BasicClouds", "Basic Clouds" );
%this.addCreatorClass( "ScatterSky", "Scatter Sky" );
%this.addCreatorClass( "Sun", "Basic Sun" );
%this.addCreatorClass( "Lightning" );
%this.addCreatorClass( "WaterBlock", "Water Block" );
%this.addCreatorClass( "SFXEmitter", "Sound Emitter" );
%this.addCreatorClass( "Precipitation" );
%this.addCreatorClass( "ParticleEmitterNode", "Particle Emitter" );
// Legacy features. Users should use Ground Cover and the Forest Editor.
//%this.addCreatorClass( "fxShapeReplicator", "Shape Replicator" );
//%this.addCreatorClass( "fxFoliageReplicator", "Foliage Replicator" );
%this.addCreatorClass( "PointLight", "Point Light" );
%this.addCreatorClass( "SpotLight", "Spot Light" );
%this.addCreatorClass( "GroundCover", "Ground Cover" );
%this.addCreatorClass( "TerrainBlock", "Terrain Block" );
%this.addCreatorClass( "GroundPlane", "Ground Plane" );
%this.addCreatorClass( "WaterPlane", "Water Plane" );
%this.addCreatorClass( "PxCloth", "Cloth" );
%this.addCreatorClass( "ForestWindEmitter", "Wind Emitter" );
%this.addCreatorClass( "DustEmitter", "Dust Emitter" );
%this.addCreatorClass( "DustSimulation", "Dust Simulation" );
%this.addCreatorClass( "DustEffecter", "Dust Effecter" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "Level" );
%this.addCreatorClass("MissionArea", "Mission Area" );
%this.addCreatorClass("Path" );
%this.addCreatorClass("Marker", "Path Node" );
%this.addCreatorClass("Trigger" );
%this.addCreatorClass("PhysicalZone", "Physical Zone" );
%this.addCreatorClass("Camera" );
%this.addCreatorClass( "LevelInfo", "Level Info" );
%this.addCreatorClass( "TimeOfDay", "Time of Day" );
%this.addCreatorClass( "Zone", "Zone" );
%this.addCreatorClass( "Portal", "Zone Portal" );
%this.addCreatorClass( "SpawnSphere", "Player Spawn Sphere"/*, "PlayerDropPoint"*/ );
%this.addCreatorClass( "SpawnSphere", "Observer Spawn Sphere"/*, "ObserverDropPoint"*/ );
%this.addCreatorClass( "SFXSpace", "Sound Space" );
%this.addCreatorClass( "OcclusionVolume", "Occlusion Volume" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "System" );
%this.addCreatorClass( "SimGroup" );
%this.addCreatorClass( "AIPathGroup" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "ExampleObjects" );
%this.addCreatorClass( "RenderObjectExample" );
%this.addCreatorClass( "RenderMeshExample" );
%this.addCreatorClass( "RenderShapeExample" );
%this.endCreatorGroup();
%this.creatorClassArray.sortk();
}
function AssetBrowser::beginCreatorGroup(%this, %group)
{
AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.creatorIdx, %group);
%this.currentCreatorGroup = %group;
}
function AssetBrowser::endCreatorGroup(%this, %group)
{
%this.currentCreatorGroup = "";
}
function AssetBrowser::addCreatorClass(%this, %class, %name, %buildfunc)
{
if( !isClass(%class) )
return;
if ( %name $= "" )
%name = %class;
// TODO
%group = "";
if ( %this.currentCreatorGroup !$= "" && %group $= "" )
%group = %this.currentCreatorGroup;
if ( %class $= "" || %group $= "" )
{
warn( "AssetBrowser::addCreatorClass, invalid parameters!" );
return;
}
if(%buildfunc $= "")
{
%method = "build" @ %buildfunc;
if( !ObjectBuilderGui.isMethod( %method ) )
%method = "build" @ %class;
if( !ObjectBuilderGui.isMethod( %method ) )
%cmd = "return new " @ %class @ "();";
else
%cmd = "ObjectBuilderGui." @ %method @ "();";
%buildfunc = "ObjectBuilderGui.newObjectCallback = \"AssetBrowser.onFinishCreateObject\"; EWCreatorWindow.createObject( \"" @ %cmd @ "\" );";
}
%args = new ScriptObject();
%args.val[0] = %class;
%args.val[1] = %name;
%args.val[2] = %buildfunc;
%this.creatorClassArray.push_back( %group, %args );
}
//
//needs to be deleted with the persistence manager and needs to be blanked out of the matmanager
//also need to update instances... i guess which is the tricky part....
@ -1489,47 +1356,6 @@ function AssetBrowser::doRebuildAssetArray(%this)
%assetType = AssetDatabase.getAssetType(%assetId);
}
/*%validType = false;
if(AssetBrowser.assetTypeFilter $= "")
{
if(AssetTypeListPopup.isItemChecked(0))
{
%validType = true;
}
else
{
for(%f=1; %f < AssetFilterTypeList.Count(); %f++)
{
%isChecked = AssetTypeListPopup.isItemChecked(%f+1);
if(%isChecked)
{
%filterTypeName = AssetFilterTypeList.getKey(%f);
if(%activeTypeFilterList $= "")
%activeTypeFilterList = %filterTypeName;
else
%activeTypeFilterList = %activeTypeFilterList @ ", " @ %filterTypeName;
if(%filterTypeName @ "Asset" $= %assetType)
{
%validType = true;
break;
}
}
}
}
if(!%validType)
continue;
}
else
{
if(%assetType !$= AssetBrowser.assetTypeFilter)
continue;
}*/
//stop adding after previewsPerPage is hit
%assetName = AssetDatabase.getAssetName(%assetId);
@ -1604,7 +1430,7 @@ function AssetBrowser::doRebuildAssetArray(%this)
}
//Add Non-Asset Scripted Objects. Datablock, etc based
if(AssetBrowser.assetTypeFilter $= "" && %breadcrumbPath !$= "" && !startsWith(%breadcrumbPath, "Creator/"))
if(AssetBrowser.assetTypeFilter $= "" && %breadcrumbPath !$= "" && isDirectory(%breadcrumbPath))
{
%category = getWord( %breadcrumbPath, 1 );
%dataGroup = "DataBlockGroup";
@ -1794,11 +1620,28 @@ function AssetBrowser::doRebuildAssetArray(%this)
//One of the creator folders was selected
%creatorGroup = AssetBrowserFilterTree.getItemText(AssetBrowserFilterTree.getSelectedItem(0));
if(%creatorGroup $= "Creator")
{
//add folders for the groups
%placeholderVar = "";
}
else
{
for ( %i = 0; %i < AssetBrowser.creatorClassArray.count(); %i++ )
{
%group = AssetBrowser.creatorClassArray.getKey( %i );
if ( %group $= %creatorGroup )
//Do some filter logic do skip out of groups if we're in the wrong editor mode for it
%creatorEditorFilter = "WorldEditor";
if(GuiEditorIsActive())
{
%creatorEditorFilter = "GuiEditor";
}
%creatorGroupIndex = AssetBrowserCreatorGroupsList.getIndexFromValue(%group);
%creatorGroupKey = AssetBrowserCreatorGroupsList.getKey(%creatorGroupIndex);
if ( %group $= %creatorGroup && %creatorGroupKey $= %creatorEditorFilter )
{
%creatorObj = AssetBrowser.creatorClassArray.getValue( %i );
%class = %creatorObj.val[0];
@ -1809,6 +1652,7 @@ function AssetBrowser::doRebuildAssetArray(%this)
}
}
}
}
for(%i=0; %i < $AssetBrowser::AssetArray.count(); %i++)
AssetBrowser.buildAssetPreview( $AssetBrowser::AssetArray.getValue(%i), $AssetBrowser::AssetArray.getKey(%i) );
@ -2534,6 +2378,9 @@ function AssetBrowserFilterTree::onDragDropped( %this )
function AssetBrowser::hasLooseFilesInDir(%this)
{
if(!isDirectory(%this.dirHandler.currentAddress))
return false;
//First, wipe out any files inside the folder first
%file = findFirstFileMultiExpr( %this.dirHandler.currentAddress @ "/*.*", false);

View file

@ -413,63 +413,6 @@ function ImportAssetWindow::reloadImportOptionConfigs(%this)
//ImportAssetConfigList.setSelected(%importConfigIdx);
}
//
/*function importLooseFile(%filePath, %forceAutoImport)
{
%assetType = getAssetTypeByFilename(%filePath);
if(%forceAutoImport)
{
//If we're attempting to fast-track the import, check that that's even an option
if(ImportAssetWindow.importConfigsList.count() == 0 ||
EditorSettings.value("Assets/AssetImporDefaultConfig") $= "" ||
EditorSettings.value("Assets/AutoImport", false) == false)
{
toolsMessageBoxOK("Unable to AutoImport", "Attempted to import a loose file " @ %filePath @ " with AutoImport but was unable to either due to lacking a valid import config, or the editor settings are not set to auto import.");
return false;
}
if(%assetType $= "folder" || %assetType $= "zip")
{
toolsMessageBoxOK("Unable to AutoImport", "Unable to auto import folders or zips at this time");
return false;
}
if(%assetType $= "")
{
toolsMessageBoxOK("Unable to AutoImport", "Unable to auto import unknown file type for file " @ %filePath);
return false;
}
}
%assetItem = AssetBrowser.addImportingAsset(%assetType, %filePath, "", "");
ImportAssetItems.add(%assetItem);
if(%forceAutoImport)
{
%targetModule = AssetBrowser.dirHandler.getModuleFromAddress(filePath(%filePath)).ModuleId;
AssetImportTargetModule.text = %targetModule;
%assetItem.moduleName = %targetModule;
%assetName = %assetItem.assetName;
AssetBrowser.dirHandler.currentAddress = filePath(%filePath);
//skip the refresh delay, we'll force it here
ImportAssetWindow.doRefresh();
ImportAssetItems.empty();
if(ImportAssetWindow.hasImportIssues)
return false;
}
$importedLooseFileAsset = %assetItem.moduleName @ ":" @ %assetItem.assetName;
return true;
}*/
//
function assetImportUpdatePath(%newPath)
{
@ -478,91 +421,6 @@ function assetImportUpdatePath(%newPath)
AssetImportTargetModule.text = AssetBrowser.dirHandler.getModuleFromAddress(AssetBrowser.dirHandler.currentAddress).ModuleId;
}
//
/*function ImportAssetWindow::processImportAssets(%this, %assetItem)
{
if(!isObject(%assetItem))
{
//Zero this out
ImportAssetWindow.assetHeirarchyChanged = false;
for(%i=0; %i < ImportAssetItems.count(); %i++)
{
%assetItem = ImportAssetItems.getKey(%i);
if(!isObject(%assetItem) || %assetItem.skip )
return;
if(%assetItem.processed == false)
{
//sanetize before modifying our asset name(suffix additions, etc)
if(%assetItem.assetName !$= %assetItem.cleanAssetName)
%assetItem.assetName = %assetItem.cleanAssetName;
if(%assetItem.assetType $= "AnimationAsset")
{
//if we don't have our own file, that means we're gunna be using our parent shape's file so reference that
if(!isFile(%assetItem.filePath))
{
%assetItem.filePath = %assetItem.parentAssetItem.filePath;
}
}
if(AssetBrowser.isMethod("prepareImport" @ %assetItem.assetType))
{
%command = AssetBrowser @ ".prepareImport" @ %assetItem.assetType @ "(" @ %assetItem @ ");";
eval(%command);
}
%assetItem.processed = true;
}
%this.processImportAssets(%assetItem);
}
}
else
{
for(%i=0; %i < %assetItem.childAssetItems.count(); %i++)
{
%childAssetItem = %assetItem.childAssetItems.getKey(%i);
if(!isObject(%childAssetItem) || %childAssetItem.skip)
return;
if(%childAssetItem.processed == false)
{
//sanetize before modifying our asset name(suffix additions, etc)
if(%childAssetItem.assetName !$= %childAssetItem.cleanAssetName)
%childAssetItem.assetName = %childAssetItem.cleanAssetName;
if(%childAssetItem.assetType $= "AnimationAsset")
{
//if we don't have our own file, that means we're gunna be using our parent shape's file so reference that
if(!isFile(%childAssetItem.filePath))
{
%childAssetItem.filePath = %childAssetItem.parentAssetItem.filePath;
}
}
if(AssetBrowser.isMethod("prepareImport" @ %childAssetItem.assetType))
{
%command = AssetBrowser @ ".prepareImport" @ %childAssetItem.assetType @ "(" @ %childAssetItem @ ");";
eval(%command);
}
%childAssetItem.processed = true;
}
%this.processImportAssets(%childAssetItem);
}
}
//If our hierarchy changed, it's because we did so during processing
//so we'll loop back through again until everything has been processed
if(ImportAssetWindow.assetHeirarchyChanged)
%this.processImportAssets();
}*/
function ImportAssetWindow::findImportingAssetByName(%this, %assetName, %assetItem)
{
if(!isObject(%assetItem))

View file

@ -11,6 +11,19 @@ function AssetBrowser::buildCppPreview(%this, %assetDef, %previewData)
%previewData.tooltip = %assetDef.assetName;
}
function AssetBrowser::buildCppAssetPreview(%this, %assetDef, %previewData)
{
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = %assetDef.codeFilePath;
%previewData.doubleClickCommand = "echo(\"Not yet implemented to edit C++ files from the editor\");";//"EditorOpenFileInTorsion( "@%previewData.assetPath@", 0 );";
%previewData.previewImage = "ToolsModule:cppIcon_image";
%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.assetName;
}
function AssetBrowser::createCpp(%this)
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;

View file

@ -9,6 +9,14 @@ function AssetBrowser::buildCreatorPreview(%this, %assetDef, %previewData)
%previewData.previewImage = "ToolsModule:" @ %class @ "_image";
if(!AssetDatabase.isDeclaredAsset(%previewData.previewImage))
{
if(EditorIsActive())
%previewData.previewImage = "ToolsModule:SceneObject_image";
else if(GuiEditorIsActive())
%previewData.previewImage = "ToolsModule:GuiControl_image";
}
//%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef;
%previewData.tooltip = "This creates a new object of the class " @ %class;
@ -22,6 +30,8 @@ function AssetBrowser::onFinishCreateObject(%this, %objId)
function AssetBrowser::onCreatorEditorDropped(%this, %assetDef, %position)
{
if(EditorIsActive())
{
%targetPosition = EWorldEditor.unproject(%position SPC 1000);
%camPos = LocalClientConnection.camera.getPosition();
%rayResult = containerRayCast(%camPos, %targetPosition, -1);
@ -41,4 +51,9 @@ function AssetBrowser::onCreatorEditorDropped(%this, %assetDef, %position)
%this.createdObjectPos = %pos;
%newObj = eval(%func);
}
else if(GuiEditorIsActive())
{
%placeholderVar = "";
}
}

View file

@ -434,10 +434,20 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
%generatePreview = false;
%previewFilePath = %previewPath @ %assetDef.assetName @ "_Preview.png";
if(!isFile(%previewFilePath) || (compareFileTimes(%assetDef.getImagePath(), %previewFilePath) == 1))
if(!isFile(%previewFilePath))
{
%generatePreview = true;
}
else
{
if(isObject(%assetDef.materialDefinitionName))
{
if(compareFileTimes(%assetDef.materialDefinitionName.getDiffuseMap(0), %previewFilePath) == 1 ||
compareFileTimes(%assetDef.materialDefinitionName.getFilename(), %previewFilePath) == 1)
%generatePreview = true;
}
}
%previewAssetName = %module.moduleId @ "_" @ %assetDef.assetName @ "_PreviewImage";
@ -479,7 +489,7 @@ function AssetBrowser::buildMaterialAssetPreview(%this, %assetDef, %previewData)
//Revalidate. If it didn't work, just use the default placeholder one
if(!isFile(%previewFilePath))
%previewAssetName = "ToolsModule:genericAssetIcon_image";
%previewAssetName = "ToolsModule:materialIcon_image";
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = %assetDef.scriptFile;

View file

@ -21,7 +21,7 @@ function AssetBrowser::buildPrefabPreview(%this, %assetDef, %previewData)
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = %fullPath;
%previewData.previewImage = "ToolsModule:genericAssetIcon_image";
%previewData.previewImage = "ToolsModule:prefabIcon_image";
//%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;

View file

@ -89,6 +89,22 @@ function AssetBrowser::moveScriptAsset(%this, %assetDef, %destination)
AssetDatabase.addDeclaredAsset(%targetModule, %newAssetPath);
}
function AssetBrowser::buildScriptAssetPreview(%this, %assetDef, %previewData)
{
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = %assetDef.scriptFile;
%previewData.doubleClickCommand = "EditorOpenFileInTorsion( \""@%previewData.assetPath@"\", 0 );";
if(%assetDef.isServerSide)
%previewData.previewImage = "ToolsModule:serverScriptIcon_image";
else
%previewData.previewImage = "ToolsModule:clientScriptIcon_image";
%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = "Asset Name: " @ %assetDef.assetName @ "\nDefinition Path: " @ %assetDef.getFilename();
}
function AssetBrowser::buildTScriptPreview(%this, %assetDef, %previewData)
{
%previewData.assetName = %assetDef.assetName;

View file

@ -357,6 +357,7 @@ function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position)
EWorldEditor.isDirty = true;
MECreateUndoAction::submit(%newStatic );
}
function GuiInspectorTypeShapeAssetPtr::onControlDropped( %this, %payload, %position )
@ -371,15 +372,15 @@ function GuiInspectorTypeShapeAssetPtr::onControlDropped( %this, %payload, %posi
if(%assetType $= "ShapeAsset")
{
//echo("DROPPED A SHAPE ON A SHAPE ASSET COMPONENT FIELD!");
%module = %payload.moduleName;
%asset = %payload.assetName;
%targetComponent = %this.targetObject;
%targetComponent.shapeAsset = %module @ ":" @ %asset;
%oldValue = %this.targetObject.shapeAsset;
%arrayIndex = "";
//Inspector.refresh();
%targetObject = %this.targetObject;
%targetObject.shapeAsset = %module @ ":" @ %asset;
}
EWorldEditor.isDirty = true;

View file

@ -166,7 +166,7 @@ function AssetBrowser::buildTerrainAssetPreview(%this, %assetDef, %previewData)
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = "";
%previewData.previewImage = "ToolsModule:gameObjectIcon_image";
%previewData.previewImage = "ToolsModule:terrainIcon_image";
%previewData.assetFriendlyName = %assetDef.gameObjectName;
%previewData.assetDesc = %assetDef.description;

View file

@ -0,0 +1,192 @@
function AssetBrowser::loadCreatorClasses(%this)
{
// Just so we can recall this method for testing changes
// without restarting.
if ( isObject( %this.creatorClassArray ) )
%this.creatorClassArray.delete();
AssetBrowserCreatorGroupsList.empty();
%this.creatorClassArray = new ArrayObject();
%this.creatorClassArray.caseSensitive = true;
//%this.setListView( true );
//World Editor Creator Groups
%this.beginCreatorGroup( "Environment" );
%this.addCreatorClass( "BasicClouds", "Basic Clouds" );
%this.addCreatorClass( "PxCloth", "Cloth" );
%this.addCreatorClass( "CloudLayer", "Cloud Layer" );
%this.addCreatorClass( "GroundCover", "Ground Cover" );
%this.addCreatorClass( "Lightning" );
%this.addCreatorClass( "ParticleEmitterNode","Particle Emitter" );
%this.addCreatorClass( "Precipitation" );
// Legacy features. Users should use Ground Cover and the Forest Editor.
//%this.addCreatorClass( "fxShapeReplicator", "Shape Replicator" );
//%this.addCreatorClass( "fxFoliageReplicator", "Foliage Replicator" );
%this.addCreatorClass( "RibbonNode", "Ribbon Emitter" );
%this.addCreatorClass( "ScatterSky", "Scatter Sky" );
%this.addCreatorClass( "SkyBox", "Sky Box" );
%this.addCreatorClass( "SFXEmitter", "Sound Emitter" );
%this.addCreatorClass( "TerrainBlock", "Terrain Block" );
%this.addCreatorClass( "VolumetricFog", "Volumetric Fog" );
%this.addCreatorClass( "TimeOfDay", "Time of Day" );
%this.addCreatorClass( "WaterBlock", "Water Block" );
%this.addCreatorClass( "WaterPlane", "Water Plane" );
%this.addCreatorClass( "ForestWindEmitter", "Wind Emitter" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "ExampleObjects" );
%this.addCreatorClass( "RenderMeshExample" );
%this.addCreatorClass( "RenderObjectExample" );
%this.addCreatorClass( "RenderShapeExample" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "Level" );
%this.addCreatorClass("Camera" );
%this.addCreatorClass("GroundPlane", "Ground Plane" );
%this.addCreatorClass("LevelInfo", "Level Info" );
%this.addCreatorClass("Marker", "Path Node" );
%this.addCreatorClass("MissionArea", "Mission Area" );
%this.addCreatorClass("Note", "Note" );
%this.addCreatorClass("Path" );
%this.addCreatorClass("SpawnSphere", "General Spawn Sphere" );
%this.addCreatorClass("SpawnSphere", "Player Spawn Sphere"/*, "PlayerDropPoint"*/ );
%this.addCreatorClass("SpawnSphere", "Observer Spawn Sphere"/*, "ObserverDropPoint"*/ );
%this.addCreatorClass("VPath", "Verve Path" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "Lighting" );
%this.addCreatorClass( "BoxEnvironmentProbe", "Box Env. Probe" );
%this.addCreatorClass( "PointLight", "Point Light" );
%this.addCreatorClass( "Skylight", "Skylight" );
%this.addCreatorClass( "SphereEnvironmentProbe", "Sphere Env. Probe" );
%this.addCreatorClass( "SpotLight", "Spot Light" );
%this.addCreatorClass( "Sun", "Basic Sun" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "Navigation" );
%this.addCreatorClass( "AIPathGroup" );
%this.addCreatorClass( "CoverPoint", "Cover Point" );
%this.addCreatorClass( "NavMesh", "Navigation Mesh" );
%this.addCreatorClass( "NavPath", "Navigation Path" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "System" );
%this.addCreatorClass( "SimGroup" );
%this.endCreatorGroup();
%this.beginCreatorGroup( "Volumes" );
%this.addCreatorClass("AccumulationVolume", "Accumulation Volume" );
%this.addCreatorClass("OcclusionVolume", "Occlusion Volume" );
%this.addCreatorClass("PhysicalZone", "Physical Zone" );
%this.addCreatorClass("Portal", "Zone Portal" );
%this.addCreatorClass("SFXSpace", "Sound Space" );
%this.addCreatorClass("Trigger" );
%this.addCreatorClass("Zone", "Zone" );
%this.endCreatorGroup();
//Gui Editor Creator Groups
%controls = enumerateConsoleClassesByCategory( "Gui" );
%guiClasses = new ArrayObject();
foreach$( %className in %controls )
{
if( GuiEditor.isFilteredClass( %className )
|| !isMemberOfClass( %className, "GuiControl" ) )
continue;
%category = getWord( getCategoryOfClass( %className ), 1 );
if( %category $= "" )
continue;
%guiClasses.add(%category, %className);
}
%guiClasses.sortk(true);
%guiClasses.echo();
%currentCat = "";
for(%i=0; %i < %guiClasses.count(); %i++)
{
%guiCat = %guiClasses.getKey(%i);
if(%currentCat !$= %guiCat)
{
if(%currentCat !$= "")
%this.endCreatorGroup();
%this.beginCreatorGroup( %guiCat, "GuiEditor" );
%currentCat = %guiCat;
}
%guiClass = %guiClasses.getValue(%i);
%this.addCreatorClass( %guiClass );
}
%this.endCreatorGroup();
%this.creatorClassArray.sortk(true);
%this.creatorClassArray.sort(true);
%guiClasses.delete();
}
function AssetBrowser::beginCreatorGroup(%this, %group, %editor)
{
if(%editor $= "")
%editor = "WorldEditor";
if((GuiEditorIsActive() && %editor $= "GuiEditor") || (EditorIsActive() && %editor $= "WorldEditor"))
{
AssetBrowser-->filterTree.insertItem(AssetBrowser-->filterTree.creatorIdx, %group);
}
%this.currentCreatorGroup = %group;
AssetBrowserCreatorGroupsList.add(%editor, %group);
}
function AssetBrowser::endCreatorGroup(%this, %group)
{
%this.currentCreatorGroup = "";
}
function AssetBrowser::addCreatorClass(%this, %class, %name, %buildfunc)
{
if( !isClass(%class) )
return;
if ( %name $= "" )
%name = %class;
%group = %this.currentCreatorGroup;
if ( %class $= "" || %group $= "" )
{
warn( "AssetBrowser::addCreatorClass, invalid parameters!" );
return;
}
if(%buildfunc $= "")
{
%method = "build" @ %buildfunc;
if( !ObjectBuilderGui.isMethod( %method ) )
%method = "build" @ %class;
if( !ObjectBuilderGui.isMethod( %method ) )
%cmd = "return new " @ %class @ "();";
else
%cmd = "ObjectBuilderGui." @ %method @ "();";
%buildfunc = "ObjectBuilderGui.newObjectCallback = \"AssetBrowser.onFinishCreateObject\"; EWCreatorWindow.createObject( \"" @ %cmd @ "\" );";
}
%args = new ScriptObject();
%args.val[0] = %class;
%args.val[1] = %name;
%args.val[2] = %buildfunc;
%this.creatorClassArray.push_back( %group, %args );
}

View file

@ -24,4 +24,67 @@ singleton GuiControlProfile(AssetBrowserPreviewShapeAsset : ToolsGuiDefaultProfi
border = true;
borderColor = "0 0 200 255";
borderColorNA = "0 0 200 255";
};
singleton GuiControlProfile(AssetBrowserPreviewShapeAnimationAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "0 0 200 255";
borderColorNA = "0 0 200 255";
};
singleton GuiControlProfile(AssetBrowserPreviewSoundAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "75 101 135 255";
borderColorNA = "75 101 135 255";
};
singleton GuiControlProfile(AssetBrowserPreviewTerrainAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "200 198 198 255";
borderColorNA = "200 198 198 255";
};
singleton GuiControlProfile(AssetBrowserPreviewTerrainMaterialAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "200 198 198 255";
borderColorNA = "200 198 198 255";
};
singleton GuiControlProfile(AssetBrowserPreviewStateMachineAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "0 76 135 255";
borderColorNA = "0 76 135 255";
};
singleton GuiControlProfile(AssetBrowserPreviewGUIAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "17 5 44 255";
borderColorNA = "17 5 44 255";
};
singleton GuiControlProfile(AssetBrowserPreviewLevelAsset : ToolsGuiDefaultProfile)
{
fillColor = "128 128 128 255"; //hovered/selected
border = true;
borderColor = "0 208 186 255";
borderColorNA = "0 208 186 255";
};

View file

@ -289,6 +289,11 @@ function ESettingsWindow::getAxisSettings(%this)
function ESettingsWindow::getGeneralSettings(%this)
{
SettingsInspector.startGroup("Level Load");
SettingsInspector.addSettingsField("WorldEditor/LevelLoad/LoadMode", "Editor Startup Scene", "list", "When the editor loads, this setting dictates what scene is loaded first",
"Last Edited Level,Editor Default Scene");
SettingsInspector.endGroup();
SettingsInspector.startGroup("Autosave");
SettingsInspector.addSettingsField("WorldEditor/AutosaveInterval", "Autosave Interval(in minutes)", "int", "");
SettingsInspector.endGroup();

View file

Before

Width:  |  Height:  |  Size: 276 B

After

Width:  |  Height:  |  Size: 276 B

Before After
Before After

View file

@ -2,7 +2,7 @@
canSave="true"
canSaveDynamicFields="true"
AssetName="tab_border_image"
imageFile="@assetFile=tab-border.png"
imageFile="@assetFile=tab_border.png"
UseMips="true"
isHDRImage="false"
imageType="Albedo" />

View file

@ -672,16 +672,21 @@ function GuiEditor::onControlDropped(%this, %payload, %position)
{
// Make sure we have the right kind of D&D.
if( !%payload.parentGroup.isInNamespaceHierarchy( "GuiDragAndDropControlType_GuiControl" ) )
if( !%payload.parentGroup.isInNamespaceHierarchy( "GuiDragAndDropControlType_GuiControl" ) &&
!%payload.parentGroup.isInNamespaceHierarchy( "AssetPreviewControlType_AssetDrop" ))
return;
%pos = %payload.getGlobalPosition();
%x = getWord(%pos, 0);
%y = getWord(%pos, 1);
%this.addNewCtrl(%payload);
%asset = %payload.assetName;
%cmd = "return new " @ %asset @ "();";
%ctrl = eval( %cmd );
%this.addNewCtrl(%ctrl);
%payload.setPositionGlobal(%x, %y);
%ctrl.setPositionGlobal(%x, %y);
%this.setFirstResponder();
}
@ -846,6 +851,8 @@ function GuiEditorTabBook::onWake( %this )
item[ 0 ] = "Alphabetical View" TAB "" TAB "GuiEditorToolbox.setViewType( \"Alphabetical\" );";
item[ 1 ] = "Categorized View" TAB "" TAB "GuiEditorToolbox.setViewType( \"Categorized\" );";
};
GlobalActionMap.bindCmd( keyboard, space, "", "AssetBrowser.toggleDialog();" );
}
//---------------------------------------------------------------------------------------------
@ -1010,6 +1017,8 @@ function GuiEditorGui::onWake( %this )
function GuiEditorGui::onSleep( %this)
{
GlobalActionMap.unbind( keyboard, space );
// If we are editing a control, store its guide state.
%content = GuiEditor.getContentControl();

View file

@ -278,7 +278,35 @@ function fastLoadWorldEdit(%val)
if( !$missionRunning )
{
if(EditorSettings.value("WorldEditor/LevelLoad/LoadMode", "Editor Default Scene") $= "Editor Default Scene")
{
EditorNewLevel("ToolsModule:DefaultEditorLevel");
}
else
{
//go back through our recent levels list to find the most recent valid editor level.
//if NONE work, then just load the default editor scene
%recentLevels = EditorSettings.value("WorldEditor/recentLevelsList");
%recentCount = getTokenCount(%recentLevels, ",");
%loadedScene = false;
for(%i=0; %i < %recentCount; %i++)
{
%recentEntry = getToken(%recentLevels, ",", %i);
if(AssetDatabase.isDeclaredAsset(%recentEntry))
{
EditorOpenMission(%recentEntry);
%loadedScene = true;
break;
}
}
if(!%loadedScene)
{
EditorNewLevel("ToolsModule:DefaultEditorLevel");
}
}
}
else
{

View file

@ -315,7 +315,7 @@ function ShapeEditor::selectShape( %this, %shapeAsset, %saveOld )
ShapeEditor.shape = findShapeConstructorByAssetId( %shapeAsset.getAssetId() );
if ( ShapeEditor.shape <= 0 )
{
ShapeEditor.shape = %this.createConstructor( %shapeAsset );
ShapeEditor.shape = %this.createConstructor( %shapeAsset.getAssetId() );
if ( ShapeEditor.shape <= 0 )
{
error( "ShapeEditor: Error - could not select " @ %shapeAsset.getAssetId() );
@ -2338,7 +2338,7 @@ function ShapeEdMaterials::updateSelectedMaterial( %this, %highlight )
%this.savedMap = %this.selectedMaterial.diffuseMap[1];
if ( %highlight && isObject( %this.selectedMaterial ) )
{
%this.selectedMaterial.diffuseMap[1] = "tools/shapeEditor/images/highlight_material";
%this.selectedMaterial.setDiffuseMap("ToolsModule:highlight_material_image", 1);
%this.selectedMaterial.reload();
}
}
@ -3068,7 +3068,7 @@ function ShapeEditor::addLODFromFile( %this, %dest, %assetId, %size, %allowUnmat
%source = findShapeConstructorByAssetId( %assetId );
if ( %source == -1 )
%source = ShapeEditor.createConstructor( %filename );
%source = ShapeEditor.createConstructor( %assetId );
%source.lodType = "SingleSize";
%source.singleDetailSize = %size;