mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-21 12:25:30 +00:00
Merge pull request #565 from Areloch/BugfixQOL_20210909
Bugfix qol 20210909
This commit is contained in:
commit
86fbb3748b
44 changed files with 694 additions and 755 deletions
|
|
@ -221,6 +221,13 @@ DefineEngineStaticMethod(GUIAsset, getAssetIdByGUIName, const char*, (const char
|
|||
{
|
||||
return GUIAsset::getAssetIdByGUIName(StringTable->insert(guiName));
|
||||
}
|
||||
|
||||
DefineEngineMethod(GUIAsset, getScriptPath, const char*, (), ,
|
||||
"Gets the script file path associated to this asset.\n"
|
||||
"@return The full script file path.")
|
||||
{
|
||||
return object->getScriptPath();
|
||||
}
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -420,8 +420,7 @@ IMPLEMENT_CONOBJECT(AssetImportObject);
|
|||
|
||||
AssetImportObject::AssetImportObject() :
|
||||
dirty(false),
|
||||
skip(false),
|
||||
processed(false),
|
||||
importStatus(AssetImportObject::NotProcessed),
|
||||
generatedAsset(false),
|
||||
parentAssetItem(nullptr),
|
||||
tamlFilePath(""),
|
||||
|
|
@ -463,8 +462,6 @@ void AssetImportObject::initPersistFields()
|
|||
addField("statusInfo", TypeRealString, Offset(statusInfo, AssetImportObject), "What is the articulated information of the status of the asset. Contains the error or warning log data");
|
||||
|
||||
addField("dirty", TypeBool, Offset(dirty, AssetImportObject), "Is the asset item currently flagged as dirty");
|
||||
addField("skip", TypeBool, Offset(skip, AssetImportObject), "Is this asset item marked to be skipped. If it is, it's usually due to being marked as deleted");
|
||||
addField("processed", TypeBool, Offset(processed, AssetImportObject), "Has the asset item been processed");
|
||||
addField("generatedAsset", TypeBool, Offset(generatedAsset, AssetImportObject), "Is this specific asset item generated as part of the import process of another item");
|
||||
|
||||
addField("tamlFilePath", TypeRealString, Offset(tamlFilePath, AssetImportObject), "What is the ultimate asset taml file path for this import item");
|
||||
|
|
@ -622,8 +619,7 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
|
|||
assetImportObj->statusInfo = "";
|
||||
|
||||
assetImportObj->dirty = false;
|
||||
assetImportObj->skip = false;
|
||||
assetImportObj->processed = false;
|
||||
assetImportObj->importStatus = AssetImportObject::NotProcessed;
|
||||
assetImportObj->generatedAsset = false;
|
||||
|
||||
if (parentItem != nullptr)
|
||||
|
|
@ -656,7 +652,7 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
|
|||
|
||||
void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
|
||||
{
|
||||
assetItem->skip = true;
|
||||
assetItem->importStatus = AssetImportObject::Skipped;
|
||||
|
||||
//log it
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Deleting Importing Asset %s and all it's child items", assetItem->assetName.c_str());
|
||||
|
|
@ -665,36 +661,21 @@ void AssetImporter::deleteImportingAsset(AssetImportObject* assetItem)
|
|||
|
||||
AssetImportObject* AssetImporter::findImportingAssetByName(String assetName, AssetImportObject* assetItem)
|
||||
{
|
||||
if (assetItem == nullptr)
|
||||
{
|
||||
for (U32 i = 0; i < importingAssets.size(); i++)
|
||||
{
|
||||
if (importingAssets[i]->cleanAssetName == assetName)
|
||||
{
|
||||
return importingAssets[i];
|
||||
}
|
||||
Vector<AssetImportObject*> itemList = importingAssets;
|
||||
if (assetItem != nullptr)
|
||||
itemList = assetItem->childAssetItems;
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
AssetImportObject* retItem = findImportingAssetByName(assetName, importingAssets[i]);
|
||||
if (retItem != nullptr)
|
||||
return retItem;
|
||||
}
|
||||
}
|
||||
else
|
||||
for (U32 i = 0; i < itemList.size(); i++)
|
||||
{
|
||||
//this is the child recursing section
|
||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
if (itemList[i]->cleanAssetName == assetName)
|
||||
{
|
||||
if (assetItem->childAssetItems[i]->cleanAssetName == assetName)
|
||||
{
|
||||
return assetItem->childAssetItems[i];
|
||||
}
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
AssetImportObject* retItem = findImportingAssetByName(assetName, assetItem->childAssetItems[i]);
|
||||
if (retItem != nullptr)
|
||||
return retItem;
|
||||
return itemList[i];
|
||||
}
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
AssetImportObject* retItem = findImportingAssetByName(assetName, itemList[i]);
|
||||
if (retItem != nullptr)
|
||||
return retItem;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
|
@ -1385,109 +1366,53 @@ void AssetImportConfig::loadSISFile(Torque::Path filePath)
|
|||
|
||||
void AssetImporter::processImportAssets(AssetImportObject* assetItem)
|
||||
{
|
||||
if (assetItem == nullptr)
|
||||
Vector<AssetImportObject*> itemList = importingAssets;
|
||||
if (assetItem != nullptr)
|
||||
itemList = assetItem->childAssetItems;
|
||||
|
||||
assetHeirarchyChanged = false;
|
||||
|
||||
for (U32 i = 0; i < itemList.size(); i++)
|
||||
{
|
||||
assetHeirarchyChanged = false;
|
||||
AssetImportObject* item = itemList[i];
|
||||
if (item->importStatus != AssetImportObject::NotProcessed)
|
||||
continue;
|
||||
|
||||
for (U32 i = 0; i < importingAssets.size(); i++)
|
||||
{
|
||||
AssetImportObject* item = importingAssets[i];
|
||||
if (item->skip)
|
||||
continue;
|
||||
//Sanitize before modifying our asset name(suffix additions, etc)
|
||||
if (item->assetName != item->cleanAssetName)
|
||||
item->assetName = item->cleanAssetName;
|
||||
|
||||
if (!item->processed)
|
||||
{
|
||||
//Sanitize before modifying our asset name(suffix additions, etc)
|
||||
if (item->assetName != item->cleanAssetName)
|
||||
item->assetName = item->cleanAssetName;
|
||||
//process the asset items
|
||||
if (item->assetType == String("ImageAsset"))
|
||||
{
|
||||
processImageAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("ShapeAsset"))
|
||||
{
|
||||
processShapeAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("SoundAsset"))
|
||||
{
|
||||
processSoundAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("MaterialAsset"))
|
||||
{
|
||||
processMaterialAsset(item);
|
||||
}
|
||||
/*else if (item->assetType == String("ShapeAnimationAsset"))
|
||||
ShapeAnimationAsset::prepareAssetForImport(this, item);*/
|
||||
else
|
||||
{
|
||||
String processCommand = "process";
|
||||
processCommand += item->assetType;
|
||||
if(isMethod(processCommand.c_str()))
|
||||
Con::executef(this, processCommand.c_str(), item);
|
||||
}
|
||||
|
||||
//handle special pre-processing here for any types that need it
|
||||
item->importStatus == AssetImportObject::Processed;
|
||||
|
||||
//process the asset items
|
||||
if (item->assetType == String("ImageAsset"))
|
||||
{
|
||||
processImageAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("ShapeAsset"))
|
||||
{
|
||||
processShapeAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("SoundAsset"))
|
||||
{
|
||||
processSoundAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("MaterialAsset"))
|
||||
{
|
||||
processMaterialAsset(item);
|
||||
}
|
||||
/*else if (item->assetType == String("ShapeAnimationAsset"))
|
||||
ShapeAnimationAsset::prepareAssetForImport(this, item);*/
|
||||
else
|
||||
{
|
||||
String processCommand = "process";
|
||||
processCommand += item->assetType;
|
||||
if(isMethod(processCommand.c_str()))
|
||||
Con::executef(this, processCommand.c_str(), item);
|
||||
}
|
||||
|
||||
item->processed = true;
|
||||
}
|
||||
|
||||
//try recusing on the children(if any)
|
||||
processImportAssets(item);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//this is the child recursing section
|
||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip)
|
||||
continue;
|
||||
|
||||
if (!childItem->processed)
|
||||
{
|
||||
//Sanitize before modifying our asset name(suffix additions, etc)
|
||||
//if (childItem->assetName != childItem->cleanAssetName)
|
||||
// childItem->assetName = childItem->cleanAssetName;
|
||||
|
||||
//handle special pre-processing here for any types that need it
|
||||
|
||||
//process the asset items
|
||||
if (childItem->assetType == String("ImageAsset"))
|
||||
{
|
||||
processImageAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("ShapeAsset"))
|
||||
{
|
||||
processShapeAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("SoundAsset"))
|
||||
{
|
||||
processSoundAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("MaterialAsset"))
|
||||
{
|
||||
processMaterialAsset(childItem);
|
||||
}
|
||||
/*else if (item->assetType == String("ShapeAnimationAsset"))
|
||||
ShapeAnimationAsset::prepareAssetForImport(this, item);*/
|
||||
else
|
||||
{
|
||||
String processCommand = "process";
|
||||
processCommand += childItem->assetType;
|
||||
if (isMethod(processCommand.c_str()))
|
||||
Con::executef(this, processCommand.c_str(), childItem);
|
||||
}
|
||||
|
||||
childItem->processed = true;
|
||||
}
|
||||
|
||||
//try recusing on the children(if any)
|
||||
processImportAssets(childItem);
|
||||
}
|
||||
//try recusing on the children(if any)
|
||||
processImportAssets(item);
|
||||
}
|
||||
|
||||
//If our hierarchy changed, it's because we did so during processing
|
||||
|
|
@ -1610,7 +1535,7 @@ void AssetImporter::processImageAsset(AssetImportObject* assetItem)
|
|||
assetItem->cleanAssetName = assetItem->assetName;
|
||||
}
|
||||
|
||||
assetItem->processed = true;
|
||||
assetItem->importStatus = AssetImportObject::Processed;
|
||||
}
|
||||
|
||||
void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
|
||||
|
|
@ -1633,7 +1558,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
|
|||
String ignoredName = StringUnit::getUnit(activeImportConfig->IgnoreMaterials, i, ",;\t");
|
||||
if (FindMatch::isMatch(ignoredName.c_str(), assetName, false))
|
||||
{
|
||||
assetItem->skip = true;
|
||||
assetItem->importStatus = AssetImportObject::Skipped;
|
||||
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been ignored due to it's name being listed in the IgnoreMaterials list in the Import Config.", assetItem->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
|
@ -1649,9 +1574,9 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
|
|||
//check to see if the definition for this already exists
|
||||
StringTableEntry existingMatAsset = MaterialAsset::getAssetIdByMaterialName(StringTable->insert(assetName));
|
||||
|
||||
if (existingMatAsset != StringTable->EmptyString())
|
||||
if (existingMatAsset != StringTable->EmptyString() && existingMatAsset != StringTable->insert("Core_Rendering:NoMaterial"))
|
||||
{
|
||||
assetItem->skip = true;
|
||||
assetItem->importStatus = AssetImportObject::UseForDependencies;
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Material %s has been skipped because we already found an asset Id that uses that material definition. The found assetId is: %s", assetItem->assetName.c_str(), existingMatAsset);
|
||||
activityLog.push_back(importLogBuffer);
|
||||
return;
|
||||
|
|
@ -1700,7 +1625,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childAssetItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childAssetItem->skip || childAssetItem->assetType != String("ImageAsset"))
|
||||
if (childAssetItem->importStatus == AssetImportObject::Skipped || childAssetItem->assetType != String("ImageAsset"))
|
||||
continue;
|
||||
|
||||
for (S32 t = 0; t < ImageAsset::ImageTypeCount; t++)
|
||||
|
|
@ -1852,7 +1777,7 @@ void AssetImporter::processMaterialAsset(AssetImportObject* assetItem)
|
|||
}
|
||||
}
|
||||
|
||||
assetItem->processed = true;
|
||||
assetItem->importStatus = AssetImportObject::Processed;
|
||||
}
|
||||
|
||||
void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
|
||||
|
|
@ -1948,7 +1873,7 @@ void AssetImporter::processShapeAsset(AssetImportObject* assetItem)
|
|||
cachedConfig->CopyTo(activeImportConfig);
|
||||
cachedConfig->deleteObject();
|
||||
|
||||
assetItem->processed = true;
|
||||
assetItem->importStatus = AssetImportObject::Processed;
|
||||
}
|
||||
|
||||
void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 materialItemId)
|
||||
|
|
@ -2053,7 +1978,7 @@ void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
|
|||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Sound for Import: %s", assetItem->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
assetItem->processed = true;
|
||||
assetItem->importStatus = AssetImportObject::Processed;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -2077,7 +2002,7 @@ bool AssetImporter::validateAssets()
|
|||
|
||||
void AssetImporter::validateAsset(AssetImportObject* assetItem)
|
||||
{
|
||||
if (assetItem->skip)
|
||||
if (assetItem->importStatus == AssetImportObject::Skipped || assetItem->importStatus == AssetImportObject::NotProcessed)
|
||||
return;
|
||||
|
||||
bool hasCollision = checkAssetForCollision(assetItem);
|
||||
|
|
@ -2157,36 +2082,21 @@ void AssetImporter::validateAsset(AssetImportObject* assetItem)
|
|||
|
||||
void AssetImporter::resetAssetValidationStatus(AssetImportObject* assetItem)
|
||||
{
|
||||
if (assetItem == nullptr)
|
||||
Vector<AssetImportObject*> itemList = importingAssets;
|
||||
if (assetItem != nullptr)
|
||||
itemList = assetItem->childAssetItems;
|
||||
|
||||
for (U32 i = 0; i < itemList.size(); i++)
|
||||
{
|
||||
for (U32 i = 0; i < importingAssets.size(); i++)
|
||||
{
|
||||
if (importingAssets[i]->skip)
|
||||
continue;
|
||||
if (itemList[i]->importStatus == AssetImportObject::Skipped)
|
||||
continue;
|
||||
|
||||
importingAssets[i]->status = "";
|
||||
importingAssets[i]->statusType = "";
|
||||
importingAssets[i]->statusInfo = "";
|
||||
itemList[i]->status = "";
|
||||
itemList[i]->statusType = "";
|
||||
itemList[i]->statusInfo = "";
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
resetAssetValidationStatus(importingAssets[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//this is the child recursing section
|
||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
{
|
||||
if (assetItem->childAssetItems[i]->skip)
|
||||
continue;
|
||||
|
||||
assetItem->childAssetItems[i]->status = "";
|
||||
assetItem->childAssetItems[i]->statusType = "";
|
||||
assetItem->childAssetItems[i]->statusInfo = "";
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
resetAssetValidationStatus(assetItem->childAssetItems[i]);
|
||||
}
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
resetAssetValidationStatus(itemList[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2194,68 +2104,37 @@ bool AssetImporter::checkAssetForCollision(AssetImportObject* assetItemToCheck,
|
|||
{
|
||||
bool results = false;
|
||||
|
||||
if (assetItem == nullptr)
|
||||
Vector<AssetImportObject*> itemList = importingAssets;
|
||||
if (assetItem != nullptr)
|
||||
itemList = assetItem->childAssetItems;
|
||||
|
||||
for (U32 i = 0; i < itemList.size(); i++)
|
||||
{
|
||||
for (U32 i = 0; i < importingAssets.size(); i++)
|
||||
AssetImportObject* importingAsset = itemList[i];
|
||||
|
||||
if (importingAsset->importStatus == AssetImportObject::Skipped)
|
||||
continue;
|
||||
|
||||
if ((assetItemToCheck->assetName.compare(importingAsset->assetName) == 0) && (assetItemToCheck->getId() != importingAsset->getId()))
|
||||
{
|
||||
AssetImportObject* importingAsset = importingAssets[i];
|
||||
|
||||
if (importingAsset->skip)
|
||||
continue;
|
||||
|
||||
if ((assetItemToCheck->assetName.compare(importingAsset->assetName) == 0) && (assetItemToCheck->getId() != importingAsset->getId()))
|
||||
{
|
||||
//we do have a collision, note the collsion and bail out
|
||||
assetItemToCheck->status = "Warning";
|
||||
assetItemToCheck->statusType = "DuplicateImportAsset";
|
||||
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + importingAsset->assetName + "\" of the type \"" + importingAsset->assetType + "\" and \"" +
|
||||
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
|
||||
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
|
||||
assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
|
||||
importingAsset->assetName.c_str(), importingAsset->assetType.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
results = checkAssetForCollision(assetItemToCheck, importingAsset);
|
||||
if (results)
|
||||
return results;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//this is the child recursing section
|
||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
{
|
||||
AssetImportObject* childAsset = assetItem->childAssetItems[i];
|
||||
|
||||
if (childAsset->skip)
|
||||
continue;
|
||||
|
||||
if ((assetItemToCheck->assetName.compare(childAsset->assetName) == 0) && (assetItemToCheck->getId() != childAsset->getId()))
|
||||
{
|
||||
//we do have a collision, note the collsion and bail out
|
||||
assetItemToCheck->status = "Warning";
|
||||
assetItemToCheck->statusType = "DuplicateImportAsset";
|
||||
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + assetItem->assetName + "\" of the type \"" + assetItem->assetType + "\" and \"" +
|
||||
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
|
||||
//we do have a collision, note the collsion and bail out
|
||||
assetItemToCheck->status = "Warning";
|
||||
assetItemToCheck->statusType = "DuplicateImportAsset";
|
||||
assetItemToCheck->statusInfo = "Duplicate asset names found with importing assets!\nAsset \"" + importingAsset->assetName + "\" of the type \"" + importingAsset->assetType + "\" and \"" +
|
||||
assetItemToCheck->assetName + "\" of the type \"" + assetItemToCheck->assetType + "\" have matching names.\nPlease rename one of them.";
|
||||
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Warning! Asset %s, type %s has a naming collision with another importing asset: %s, type %s",
|
||||
assetItemToCheck->assetName.c_str(), assetItemToCheck->assetType.c_str(),
|
||||
childAsset->assetName.c_str(), childAsset->assetType.c_str());
|
||||
importingAsset->assetName.c_str(), importingAsset->assetType.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
results = checkAssetForCollision(assetItemToCheck, childAsset);
|
||||
if (results)
|
||||
return results;
|
||||
return true;
|
||||
}
|
||||
|
||||
//If it wasn't a match, try recusing on the children(if any)
|
||||
results = checkAssetForCollision(assetItemToCheck, importingAsset);
|
||||
if (results)
|
||||
return results;
|
||||
}
|
||||
|
||||
return results;
|
||||
|
|
@ -2271,7 +2150,16 @@ void AssetImporter::resolveAssetItemIssues(AssetImportObject* assetItem)
|
|||
if (activeImportConfig->DuplicateAutoResolution == String("AutoPrune"))
|
||||
{
|
||||
//delete the item
|
||||
deleteImportingAsset(assetItem);
|
||||
if (assetItem->parentAssetItem == nullptr)
|
||||
{
|
||||
//if there's no parent, just delete
|
||||
deleteImportingAsset(assetItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
//otherwise, we'll likely want to retain our dependency for our parent
|
||||
assetItem->importStatus = AssetImportObject::UseForDependencies;
|
||||
}
|
||||
|
||||
//log it's deletion
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Asset %s was autopruned due to %s as part of the Import Configuration", assetItem->assetName.c_str(), humanReadableReason.c_str());
|
||||
|
|
@ -2460,161 +2348,102 @@ void AssetImporter::importAssets(AssetImportObject* assetItem)
|
|||
return;
|
||||
}
|
||||
|
||||
if (assetItem == nullptr)
|
||||
Vector<AssetImportObject*> itemList = importingAssets;
|
||||
if (assetItem != nullptr)
|
||||
itemList = assetItem->childAssetItems;
|
||||
|
||||
for (U32 i = 0; i < itemList.size(); i++)
|
||||
{
|
||||
for (U32 i = 0; i < importingAssets.size(); i++)
|
||||
AssetImportObject* item = itemList[i];
|
||||
if (!item->canImport())
|
||||
continue;
|
||||
|
||||
Torque::Path assetPath;
|
||||
if (item->assetType == String("ImageAsset"))
|
||||
{
|
||||
if (importingAssets[i]->skip)
|
||||
continue;
|
||||
assetPath = importImageAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("ShapeAsset"))
|
||||
{
|
||||
assetPath = importShapeAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("SoundAsset"))
|
||||
{
|
||||
assetPath = importSoundAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("MaterialAsset"))
|
||||
{
|
||||
assetPath = importMaterialAsset(item);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalImportedAssetPath = String::EmptyString;
|
||||
|
||||
Torque::Path assetPath;
|
||||
if (importingAssets[i]->assetType == String("ImageAsset"))
|
||||
String processCommand = "import";
|
||||
processCommand += item->assetType;
|
||||
if (isMethod(processCommand.c_str()))
|
||||
{
|
||||
assetPath = importImageAsset(importingAssets[i]);
|
||||
}
|
||||
else if (importingAssets[i]->assetType == String("ShapeAsset"))
|
||||
{
|
||||
assetPath = importShapeAsset(importingAssets[i]);
|
||||
}
|
||||
else if (importingAssets[i]->assetType == String("SoundAsset"))
|
||||
{
|
||||
assetPath = importSoundAsset(importingAssets[i]);
|
||||
}
|
||||
else if (importingAssets[i]->assetType == String("MaterialAsset"))
|
||||
{
|
||||
assetPath = importMaterialAsset(importingAssets[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
finalImportedAssetPath = String::EmptyString;
|
||||
Con::executef(this, processCommand.c_str(), item);
|
||||
|
||||
String processCommand = "import";
|
||||
processCommand += importingAssets[i]->assetType;
|
||||
if (isMethod(processCommand.c_str()))
|
||||
assetPath = finalImportedAssetPath;
|
||||
}
|
||||
}
|
||||
/*else if (importingAssets[i]->assetType == String("ShapeAnimationAsset"))
|
||||
assetPath = ShapeAnimationAsset::importAsset(importingAssets[i]);*/
|
||||
|
||||
if (assetPath.isEmpty() && item->assetType != String("MaterialAsset"))
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", item->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
|
||||
if (!isReimport)
|
||||
{
|
||||
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
|
||||
|
||||
if (!registerSuccess)
|
||||
{
|
||||
Con::executef(this, processCommand.c_str(), importingAssets[i]);
|
||||
|
||||
assetPath = finalImportedAssetPath;
|
||||
}
|
||||
}
|
||||
/*else if (importingAssets[i]->assetType == String("ShapeAnimationAsset"))
|
||||
assetPath = ShapeAnimationAsset::importAsset(importingAssets[i]);*/
|
||||
|
||||
if (assetPath.isEmpty() && importingAssets[i]->assetType != String("MaterialAsset"))
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", importingAssets[i]->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
|
||||
if (!isReimport)
|
||||
{
|
||||
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
|
||||
|
||||
if (!registerSuccess)
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
String assetId = importingAssets[i]->moduleName + ":" + importingAssets[i]->assetName;
|
||||
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
|
||||
|
||||
if (!refreshSuccess)
|
||||
//Any special-case post-reg stuff here
|
||||
if (item->assetType == String("ShapeAsset"))
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", importingAssets[i]->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
String assetIdStr = item->moduleName + ":" + item->assetName;
|
||||
StringTableEntry assetId = StringTable->insert(assetIdStr.c_str());
|
||||
|
||||
//forcefully update it's shape constructor
|
||||
TSShapeConstructor* tss = TSShapeConstructor::findShapeConstructorByAssetId(assetId);
|
||||
|
||||
if(tss)
|
||||
tss->setShapeAssetId(assetId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//recurse if needed
|
||||
importAssets(importingAssets[i]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//this is the child recursing section
|
||||
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
|
||||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip)
|
||||
continue;
|
||||
|
||||
Torque::Path assetPath;
|
||||
if (childItem->assetType == String("ImageAsset"))
|
||||
{
|
||||
assetPath = importImageAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("ShapeAsset"))
|
||||
{
|
||||
assetPath = importShapeAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("SoundAsset"))
|
||||
{
|
||||
assetPath = importSoundAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("MaterialAsset"))
|
||||
{
|
||||
assetPath = importMaterialAsset(childItem);
|
||||
}
|
||||
/*else if (childItem->assetType == String("ShapeAnimationAsset"))
|
||||
assetPath = ShapeAnimationAsset::importAsset(childItem);*/
|
||||
else
|
||||
{
|
||||
finalImportedAssetPath = String::EmptyString;
|
||||
|
||||
String processCommand = "import";
|
||||
processCommand += childItem->assetType;
|
||||
if (isMethod(processCommand.c_str()))
|
||||
{
|
||||
const char* importReturnVal = Con::executef(this, processCommand.c_str(), childItem).getString();
|
||||
assetPath = Torque::Path(importReturnVal);
|
||||
}
|
||||
}
|
||||
|
||||
if (assetPath.isEmpty() && childItem->assetType != String("MaterialAsset"))
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Import attempt of %s failed, so skipping asset.", childItem->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
//If we got a valid filepath back from the import action, then we know we're good to go and we can go ahead and register the asset!
|
||||
if (!isReimport)
|
||||
{
|
||||
bool registerSuccess = AssetDatabase.addDeclaredAsset(moduleDef, assetPath.getFullPath().c_str());
|
||||
String assetId = item->moduleName + ":" + item->assetName;
|
||||
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
|
||||
|
||||
if (!registerSuccess)
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to successfully register new asset at path %s to moduleId %s", assetPath.getFullPath().c_str(), targetModuleId.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (!refreshSuccess)
|
||||
{
|
||||
String assetId = childItem->moduleName + ":" + childItem->assetName;
|
||||
bool refreshSuccess = AssetDatabase.refreshAsset(assetId.c_str());
|
||||
|
||||
if (!refreshSuccess)
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", childItem->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "AssetImporter::importAssets - Failed to refresh reimporting asset %s.", item->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
//recurse if needed
|
||||
importAssets(childItem);
|
||||
}
|
||||
|
||||
//Mark us as successfully imported
|
||||
item->importStatus = AssetImportObject::Imported;
|
||||
|
||||
//recurse if needed
|
||||
importAssets(item);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2719,7 +2548,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
|
||||
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
|
||||
continue;
|
||||
|
||||
char dependencyFieldName[64];
|
||||
|
|
@ -2756,7 +2585,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || childItem->assetType.compare("ImageAsset") != 0)
|
||||
if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
|
||||
continue;
|
||||
|
||||
if (childItem->imageSuffixType.compare("ORMConfig") == 0)
|
||||
|
|
@ -2813,7 +2642,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
|
||||
if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
|
||||
continue;
|
||||
|
||||
String path = childItem->filePath.getFullFileName();
|
||||
|
|
@ -2890,7 +2719,7 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || !childItem->processed || childItem->assetType.compare("ImageAsset") != 0)
|
||||
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
|
||||
continue;
|
||||
|
||||
String mapFieldName = "";
|
||||
|
|
@ -3013,7 +2842,7 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
|
|||
{
|
||||
AssetImportObject* childItem = assetItem->childAssetItems[i];
|
||||
|
||||
if (childItem->skip || !childItem->processed)
|
||||
if (!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies)
|
||||
continue;
|
||||
|
||||
if (childItem->assetType.compare("MaterialAsset") == 0)
|
||||
|
|
@ -3118,7 +2947,8 @@ Torque::Path AssetImporter::importShapeAsset(AssetImportObject* assetItem)
|
|||
TSShapeConstructor* constructor = TSShapeConstructor::findShapeConstructorByFilename(Torque::Path(qualifiedToFile).getFullPath());
|
||||
if (constructor == nullptr)
|
||||
{
|
||||
constructor = new TSShapeConstructor(StringTable->insert(qualifiedToFile));
|
||||
String fullAssetName = assetItem->moduleName + ":" + assetItem->assetName;
|
||||
constructor = new TSShapeConstructor(StringTable->insert(fullAssetName.c_str()));
|
||||
|
||||
String constructorName = assetItem->filePath.getFileName() + assetItem->filePath.getExtension().substr(0, 3);
|
||||
constructorName.replace(" ", "_");
|
||||
|
|
|
|||
|
|
@ -492,15 +492,20 @@ public:
|
|||
/// </summary>
|
||||
bool dirty;
|
||||
|
||||
enum
|
||||
{
|
||||
NotProcessed=0,
|
||||
Processed,
|
||||
Skipped,
|
||||
UseForDependencies,
|
||||
Error,
|
||||
Imported
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Is this asset item marked to be skipped. If it is, it's usually due to being marked as deleted
|
||||
/// </summary>
|
||||
bool skip;
|
||||
|
||||
/// <summary>
|
||||
/// Has the asset item been processed
|
||||
/// </summary>
|
||||
bool processed;
|
||||
U32 importStatus;
|
||||
|
||||
/// <summary>
|
||||
/// Is this specific asset item generated as part of the import process of another item
|
||||
|
|
@ -564,6 +569,10 @@ public:
|
|||
{
|
||||
return o.getId() == this->getId();
|
||||
}
|
||||
|
||||
bool canImport() {
|
||||
return (importStatus == AssetImportObject::Processed);
|
||||
}
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
|
|
@ -1015,7 +1015,7 @@ U32 TSStatic::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
|
|||
con->packNetStringHandleU(stream, matNameStr);
|
||||
}
|
||||
|
||||
mChangingMaterials.clear();
|
||||
//mChangingMaterials.clear();
|
||||
}
|
||||
|
||||
return retMask;
|
||||
|
|
@ -1670,53 +1670,49 @@ void TSStatic::onInspect(GuiInspector* inspector)
|
|||
{
|
||||
StringTableEntry materialname = StringTable->insert(mShapeAsset->getShape()->materialList->getMaterialName(i).c_str());
|
||||
|
||||
//Iterate through our assetList to find the compliant entry in our matList
|
||||
for (U32 m = 0; m < mShapeAsset->getMaterialCount(); m++)
|
||||
AssetPtr<MaterialAsset> matAsset;
|
||||
if(MaterialAsset::getAssetByMaterialName(materialname, &matAsset) == MaterialAsset::Ok)
|
||||
{
|
||||
AssetPtr<MaterialAsset> matAsset = mShapeAsset->getMaterialAsset(m);
|
||||
dSprintf(matFieldName, 128, "MaterialSlot%d", i);
|
||||
|
||||
if (matAsset->getMaterialDefinitionName() == materialname)
|
||||
//addComponentField(matFieldName, "A material used in the shape file", "Material", matAsset->getAssetId(), "");
|
||||
//Con::executef(this, "onConstructComponentField", mTargetComponent, field->mFieldName);
|
||||
Con::printf("Added material field for MaterialSlot %d", i);
|
||||
|
||||
GuiInspectorField* fieldGui = materialGroup->constructField(TypeMaterialAssetPtr);
|
||||
fieldGui->init(inspector, materialGroup);
|
||||
|
||||
fieldGui->setSpecialEditField(true);
|
||||
fieldGui->setTargetObject(this);
|
||||
|
||||
StringTableEntry fldnm = StringTable->insert(matFieldName);
|
||||
|
||||
fieldGui->setSpecialEditVariableName(fldnm);
|
||||
|
||||
fieldGui->setInspectorField(NULL, fldnm);
|
||||
fieldGui->setDocs("");
|
||||
|
||||
if (fieldGui->registerObject())
|
||||
{
|
||||
dSprintf(matFieldName, 128, "MaterialSlot%d", i);
|
||||
StringTableEntry fieldValue = matAsset->getAssetId();
|
||||
|
||||
//addComponentField(matFieldName, "A material used in the shape file", "Material", matAsset->getAssetId(), "");
|
||||
//Con::executef(this, "onConstructComponentField", mTargetComponent, field->mFieldName);
|
||||
Con::printf("Added material field for MaterialSlot %d", i);
|
||||
|
||||
GuiInspectorField* fieldGui = materialGroup->constructField(TypeMaterialAssetPtr);
|
||||
fieldGui->init(inspector, materialGroup);
|
||||
|
||||
fieldGui->setSpecialEditField(true);
|
||||
fieldGui->setTargetObject(this);
|
||||
|
||||
StringTableEntry fldnm = StringTable->insert(matFieldName);
|
||||
|
||||
fieldGui->setSpecialEditVariableName(fldnm);
|
||||
|
||||
fieldGui->setInspectorField(NULL, fldnm);
|
||||
fieldGui->setDocs("");
|
||||
|
||||
if (fieldGui->registerObject())
|
||||
//Check if we'd already actually changed it, and display the modified value
|
||||
for (U32 c = 0; c < mChangingMaterials.size(); c++)
|
||||
{
|
||||
fieldGui->setValue(materialname);
|
||||
|
||||
stack->addObject(fieldGui);
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE(fieldGui);
|
||||
if (mChangingMaterials[c].slot == i)
|
||||
{
|
||||
fieldValue = StringTable->insert(mChangingMaterials[i].assetId.c_str());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*if (materialGroup->isMethod("onConstructField"))
|
||||
{
|
||||
//ensure our stack variable is bound if we need it
|
||||
//Con::evaluatef("%d.stack = %d;", materialGroup->getId(), materialGroup->at(0)->getId());
|
||||
fieldGui->setValue(fieldValue);
|
||||
|
||||
Con::executef(materialGroup, "onConstructField", matFieldName,
|
||||
matFieldName, "material", matFieldName,
|
||||
materialname, "", "", this);
|
||||
}*/
|
||||
break;
|
||||
stack->addObject(fieldGui);
|
||||
}
|
||||
else
|
||||
{
|
||||
SAFE_DELETE(fieldGui);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -236,7 +236,7 @@ void GuiConvexEditorCtrl::setVisible( bool val )
|
|||
bool isPortal = (scene->at(c)->getClassName() == StringTable->insert("Portal"));
|
||||
bool isOccluder = (scene->at(c)->getClassName() == StringTable->insert("OcclusionVolume"));
|
||||
|
||||
if (isZone || isPortal || isOccluder)
|
||||
if (isTrigger || isZone || isPortal || isOccluder)
|
||||
{
|
||||
SceneObject* sceneObj = static_cast<SceneObject*>(scene->at(c));
|
||||
if (!sceneObj)
|
||||
|
|
@ -247,15 +247,18 @@ void GuiConvexEditorCtrl::setVisible( bool val )
|
|||
|
||||
ConvexShape* proxyShape = createConvexShapeFrom(sceneObj);
|
||||
|
||||
if (proxyShape == NULL)
|
||||
continue;
|
||||
|
||||
//Set the texture to a representatory one so we know what's what
|
||||
if (isTrigger)
|
||||
proxyShape->mMaterialName = "ToolsModule:TriggerProxyMaterial";
|
||||
proxyShape->_setMaterial(StringTable->insert("ToolsModule:TriggerProxyMaterial"));
|
||||
else if (isPortal)
|
||||
proxyShape->mMaterialName = "ToolsModule:PortalProxyMaterial";
|
||||
proxyShape->_setMaterial(StringTable->insert("ToolsModule:PortalProxyMaterial"));
|
||||
else if (isZone)
|
||||
proxyShape->mMaterialName = "ToolsModule:ZoneProxyMaterial";
|
||||
proxyShape->_setMaterial(StringTable->insert("ToolsModule:ZoneProxyMaterial"));
|
||||
else if (isOccluder)
|
||||
proxyShape->mMaterialName = "ToolsModule:OccluderProxyMaterial";
|
||||
proxyShape->_setMaterial(StringTable->insert("ToolsModule:OccluderProxyMaterial"));
|
||||
|
||||
proxyShape->_updateMaterial();
|
||||
|
||||
|
|
@ -707,8 +710,6 @@ void GuiConvexEditorCtrl::on3DMouseDragged(const Gui3DMouseEvent & event)
|
|||
|
||||
float zRot = mRadToDeg(newSufRot.z - curSufRot.z);
|
||||
|
||||
float curZRot = mConvexSEL->mSurfaceUVs[mFaceSEL].zRot;
|
||||
|
||||
mConvexSEL->mSurfaceUVs[mFaceSEL].zRot += zRot;
|
||||
}
|
||||
|
||||
|
|
@ -2005,8 +2006,6 @@ void GuiConvexEditorCtrl::setSelectedFaceMaterial(const char* materialName)
|
|||
//run through and find out if there are any other faces still using the old mat texture
|
||||
if (oldmatID != 0)
|
||||
{
|
||||
S32 curMatCount = mConvexSEL->mSurfaceTextures.size();
|
||||
|
||||
bool used = false;
|
||||
for (U32 i = 0; i < mConvexSEL->mSurfaceUVs.size(); i++)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -631,12 +631,13 @@ void SceneObject::setHidden( bool hidden )
|
|||
|
||||
void SceneObject::initPersistFields()
|
||||
{
|
||||
addGroup("GameObject");
|
||||
//Disabled temporarily
|
||||
/*addGroup("GameObject");
|
||||
addField("GameObject", TypeGameObjectAssetPtr, Offset(mGameObjectAsset, SceneObject), "The asset Id used for the game object this entity is based on.");
|
||||
|
||||
addField("dirtyGameObject", TypeBool, Offset(mDirtyGameObject, SceneObject), "If this entity is a GameObject, it flags if this instance delinates from the template.",
|
||||
AbstractClassRep::FieldFlags::FIELD_HideInInspectors);
|
||||
endGroup("GameObject");
|
||||
endGroup("GameObject");*/
|
||||
|
||||
addGroup( "Transform" );
|
||||
|
||||
|
|
|
|||
|
|
@ -556,6 +556,24 @@ void TSShapeConstructor::_onUnload()
|
|||
mShape = NULL;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
void TSShapeConstructor::setShapeAssetId(StringTableEntry assetId)
|
||||
{
|
||||
mShapeAssetId = assetId;
|
||||
mShapeAsset = mShapeAssetId;
|
||||
if (mShapeAsset.notNull())
|
||||
{
|
||||
Resource<TSShape> shape = mShapeAsset->getShapeResource();
|
||||
|
||||
if (shape)
|
||||
_onLoad(shape);
|
||||
}
|
||||
|
||||
if (mShape && mShape->needsReinit())
|
||||
{
|
||||
mShape->init();
|
||||
}
|
||||
}
|
||||
//-----------------------------------------------------------------------------
|
||||
// Storage
|
||||
|
||||
|
|
|
|||
|
|
@ -222,6 +222,8 @@ public:
|
|||
|
||||
void notifyShapeChanged();
|
||||
|
||||
void setShapeAssetId(StringTableEntry assetId);
|
||||
|
||||
/// @name Shape paths for MeshFit
|
||||
///@{
|
||||
static const String& getCapsuleShapePath() { return smCapsuleShapePath; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue