When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.

This commit is contained in:
Areloch 2016-05-27 14:32:36 -05:00
parent ee6d9961e3
commit 86f9c6f2e7
2 changed files with 19 additions and 10 deletions

View file

@ -57,6 +57,10 @@ protected:
///
F32 mOriginOffset;
///
F32 mSlopeAngle;
///
///
F32 mStepHeight;
///