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When using bullet physics, it ensures the player does not move when the world sim is paused, as well as correcting the surface check when walking to test against the max run angle.
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2 changed files with 19 additions and 10 deletions
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@ -57,6 +57,10 @@ protected:
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///
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F32 mOriginOffset;
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///
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F32 mSlopeAngle;
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///
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///
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F32 mStepHeight;
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///
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