diff --git a/Templates/Empty/game/shaders/common/gl/cloudLayerP.glsl b/Templates/Empty/game/shaders/common/gl/cloudLayerP.glsl index 1ab5946f7..877a132da 100644 --- a/Templates/Empty/game/shaders/common/gl/cloudLayerP.glsl +++ b/Templates/Empty/game/shaders/common/gl/cloudLayerP.glsl @@ -21,7 +21,7 @@ //----------------------------------------------------------------------------- #include "hlslCompat.glsl" - +#include "torque.glsl" //----------------------------------------------------------------------------- // Structures //----------------------------------------------------------------------------- @@ -143,5 +143,5 @@ void main() cResultColor.a = mix( cResultColor.a, 0.0, 1.0 - pow(IN_worldDist,2.0) ); - OUT_col = cResultColor; + OUT_col = hdrEncode(cResultColor); } diff --git a/Templates/Full/game/shaders/common/gl/cloudLayerP.glsl b/Templates/Full/game/shaders/common/gl/cloudLayerP.glsl index 1ab5946f7..877a132da 100644 --- a/Templates/Full/game/shaders/common/gl/cloudLayerP.glsl +++ b/Templates/Full/game/shaders/common/gl/cloudLayerP.glsl @@ -21,7 +21,7 @@ //----------------------------------------------------------------------------- #include "hlslCompat.glsl" - +#include "torque.glsl" //----------------------------------------------------------------------------- // Structures //----------------------------------------------------------------------------- @@ -143,5 +143,5 @@ void main() cResultColor.a = mix( cResultColor.a, 0.0, 1.0 - pow(IN_worldDist,2.0) ); - OUT_col = cResultColor; + OUT_col = hdrEncode(cResultColor); }