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retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass
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3 changed files with 4 additions and 4 deletions
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@ -422,7 +422,7 @@ void CubeReflector::updateFace( const ReflectParams ¶ms, U32 faceidx )
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reflectRenderState.setDiffuseCameraTransform( params.query->headMatrix );
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// render scene
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LIGHTMGR->registerGlobalLights( &reflectRenderState.getCullingFrustum(), false, false );
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LIGHTMGR->registerGlobalLights( &reflectRenderState.getCullingFrustum(), false );
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gClientSceneGraph->renderSceneNoLights( &reflectRenderState, mDesc->objectTypeMask );
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LIGHTMGR->unregisterAllLights();
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