retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass

This commit is contained in:
Azaezel 2018-12-05 10:55:29 -06:00
parent d86f8b16e8
commit 866ff49993
3 changed files with 4 additions and 4 deletions

View file

@ -422,7 +422,7 @@ void CubeReflector::updateFace( const ReflectParams &params, U32 faceidx )
reflectRenderState.setDiffuseCameraTransform( params.query->headMatrix );
// render scene
LIGHTMGR->registerGlobalLights( &reflectRenderState.getCullingFrustum(), false, false );
LIGHTMGR->registerGlobalLights( &reflectRenderState.getCullingFrustum(), false );
gClientSceneGraph->renderSceneNoLights( &reflectRenderState, mDesc->objectTypeMask );
LIGHTMGR->unregisterAllLights();