retweaked filter for wether ot not to supress the zonelight culling methods when not in the diffuse pass

This commit is contained in:
Azaezel 2018-12-05 10:55:29 -06:00
parent d86f8b16e8
commit 866ff49993
3 changed files with 4 additions and 4 deletions

View file

@ -198,7 +198,7 @@ void LightManager::setSpecialLight( LightManager::SpecialLightTypesEnum type, Li
registerGlobalLight( light, NULL );
}
void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLighting, bool cullSceneLights)
void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLighting, bool enableZoneLightCulling)
{
PROFILE_SCOPE( LightManager_RegisterGlobalLights );
@ -226,7 +226,7 @@ void LightManager::registerGlobalLights( const Frustum *frustum, bool staticLigh
{
// Cull the lights using the frustum.
getSceneManager()->getContainer()->findObjectList( *frustum, lightMask, &activeLights );
if (cullSceneLights)
if (enableZoneLightCulling)
{
for (U32 i = 0; i < activeLights.size(); ++i)
{