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GL floating point format fix.
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1 changed files with 0 additions and 10 deletions
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@ -50,16 +50,6 @@ void GFXGLCardProfiler::init()
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mVideoMemory = static_cast<GFXGLDevice*>(GFX)->getTotalVideoMemory();
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mVideoMemory = static_cast<GFXGLDevice*>(GFX)->getTotalVideoMemory();
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Parent::init();
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Parent::init();
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// Set new enums here so if our profile script forces this to be false we keep the GL_ZEROs.
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if(queryProfile("GL::suppFloatTexture"))
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{
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GFXGLTextureInternalFormat[GFXFormatR16G16F] = GL_RGBA_FLOAT16_ATI;
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GFXGLTextureFormat[GFXFormatR16G16F] = GL_RGBA;
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GFXGLTextureInternalFormat[GFXFormatR16G16B16A16F] = GL_RGBA_FLOAT16_ATI;
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GFXGLTextureInternalFormat[GFXFormatR32G32B32A32F] = GL_RGBA_FLOAT32_ATI;
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GFXGLTextureInternalFormat[GFXFormatR32F] = GL_RGBA_FLOAT32_ATI;
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}
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}
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}
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void GFXGLCardProfiler::setupCardCapabilities()
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void GFXGLCardProfiler::setupCardCapabilities()
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