GL floating point format fix.

This commit is contained in:
rextimmy 2016-03-21 22:49:47 +10:00
parent 7bba3ee2de
commit 8667bd3ca2

View file

@ -50,16 +50,6 @@ void GFXGLCardProfiler::init()
mVideoMemory = static_cast<GFXGLDevice*>(GFX)->getTotalVideoMemory();
Parent::init();
// Set new enums here so if our profile script forces this to be false we keep the GL_ZEROs.
if(queryProfile("GL::suppFloatTexture"))
{
GFXGLTextureInternalFormat[GFXFormatR16G16F] = GL_RGBA_FLOAT16_ATI;
GFXGLTextureFormat[GFXFormatR16G16F] = GL_RGBA;
GFXGLTextureInternalFormat[GFXFormatR16G16B16A16F] = GL_RGBA_FLOAT16_ATI;
GFXGLTextureInternalFormat[GFXFormatR32G32B32A32F] = GL_RGBA_FLOAT32_ATI;
GFXGLTextureInternalFormat[GFXFormatR32F] = GL_RGBA_FLOAT32_ATI;
}
}
void GFXGLCardProfiler::setupCardCapabilities()