Merge pull request #114 from Azaezel/alpha40DBCache

Alpha40 db cache
This commit is contained in:
Areloch 2019-10-26 23:19:19 -05:00 committed by GitHub
commit 864d40eb92
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 197 additions and 29 deletions

View file

@ -240,9 +240,15 @@ LightningData::LightningData()
{
strikeSound = NULL;
dMemset( strikeTextureNames, 0, sizeof( strikeTextureNames ) );
dMemset( strikeTextures, 0, sizeof( strikeTextures ) );
dMemset( thunderSounds, 0, sizeof( thunderSounds ) );
for (S32 i = 0; i < MaxThunders; i++)
thunderSounds[i] = NULL;
for (S32 i = 0; i < MaxTextures; i++)
{
strikeTextureNames[i] = NULL;
strikeTextures[i] = NULL;
}
mNumStrikeTextures = 0;
}
@ -282,9 +288,10 @@ bool LightningData::preload(bool server, String &errorStr)
if (Parent::preload(server, errorStr) == false)
return false;
dQsort(thunderSounds, MaxThunders, sizeof(SFXTrack*), cmpSounds);
for (numThunders = 0; numThunders < MaxThunders && thunderSounds[numThunders] != NULL; numThunders++) {
//
//dQsort(thunderSounds, MaxThunders, sizeof(SFXTrack*), cmpSounds);
for (S32 i = 0; i < MaxThunders; i++) {
if (thunderSounds[i]!= NULL) numThunders++;
}
if (server == false)
@ -321,14 +328,15 @@ void LightningData::packData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
sfxWrite( stream, thunderSounds[ i ] );
{
if (stream->writeFlag(thunderSounds[i]))
sfxWrite(stream, thunderSounds[i]);
}
stream->writeInt(mNumStrikeTextures, 4);
for (i = 0; i < MaxTextures; i++)
{
for (i = 0; i < MaxTextures; i++)
stream->writeString(strikeTextureNames[i]);
}
sfxWrite( stream, strikeSound );
}
@ -339,14 +347,17 @@ void LightningData::unpackData(BitStream* stream)
U32 i;
for (i = 0; i < MaxThunders; i++)
sfxRead( stream, &thunderSounds[ i ] );
{
if (stream->readFlag())
sfxRead(stream, &thunderSounds[i]);
else
thunderSounds[i] = NULL;
}
mNumStrikeTextures = stream->readInt(4);
for (i = 0; i < MaxTextures; i++)
{
for (i = 0; i < MaxTextures; i++)
strikeTextureNames[i] = stream->readSTString();
}
sfxRead( stream, &strikeSound );
}

View file

@ -38,7 +38,73 @@
//----------------------------------------------------------------------------
// Phase 1
//----------------------------------------------------------------------------
function clientCmdMissionStartPhase1(%seq, %missionName)
$pref::Client::EnableDatablockCache = true;
$pref::Client::DatablockCacheFilename = "data/cache/client/datablock_cache_c.dbc";
function clientCmdMissionStartPhase1_LoadCache(%seq, %missionName)
{
if ($pref::Client::EnableDatablockCache && $loadFromDatablockCache)
{
if (!$pref::Video::disableVerticalSync)
{
warn("Disabling Vertical Sync during datablock cache load to avoid significant slowdown.");
$AFX_tempDisableVSync = true;
$pref::Video::disableVerticalSync = true;
Canvas.resetVideoMode();
}
echo("<<<< Loading Datablocks From Cache >>>>");
if (ServerConnection.loadDatablockCache_Begin())
{
schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
}
}
}
function updateLoadDatablockCacheProgress(%seq, %missionName)
{
if (ServerConnection.loadDatablockCache_Continue())
{
$loadDatablockCacheProgressThread = schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
return;
}
if ($AFX_tempDisableVSync)
{
warn("Restoring Vertical Sync setting.");
$AFX_tempDisableVSync = false;
$pref::Video::disableVerticalSync = false;
Canvas.resetVideoMode();
}
echo("<<<< Finished Loading Datablocks From Cache >>>>");
clientCmdMissionStartPhase2(%seq,%missionName);
}
function updateLoadDatablockCacheProgress(%seq, %missionName)
{
if (ServerConnection.loadDatablockCache_Continue())
{
$loadDatablockCacheProgressThread = schedule(10, 0, "updateLoadDatablockCacheProgress", %seq, %missionName);
return;
}
if ($AFX_tempDisableVSync)
{
warn("Restoring Vertical Sync setting.");
$AFX_tempDisableVSync = false;
$pref::Video::disableVerticalSync = false;
Canvas.resetVideoMode();
}
echo("<<<< Finished Loading Datablocks From Cache >>>>");
clientCmdMissionStartPhase2(%seq,%missionName);
}
function clientCmdMissionStartPhase1(%seq, %missionName, %cache_crc)
{
// These need to come after the cls.
echo ("*** New Mission: " @ %missionName);
@ -61,6 +127,56 @@ function clientCmdMissionStartPhase1(%seq, %missionName)
PostFXManager::settingsApplyDefaultPreset();
}
$loadFromDatablockCache = false;
if ($pref::Client::EnableDatablockCache)
{
%cache_filename = $pref::Client::DatablockCacheFilename;
// if cache CRC is provided, check for validity
if (%cache_crc !$= "")
{
// check for existence of cache file
if (isFile(%cache_filename))
{
// here we are not comparing the CRC of the cache itself, but the CRC of
// the server cache (stored in the header) when these datablocks were
// transmitted.
%my_cache_crc = extractDatablockCacheCRC(%cache_filename);
echo("<<<< client cache CRC:" SPC %my_cache_crc SPC ">>>>");
echo("<<<< comparing CRC codes:" SPC "s:" @ %cache_crc SPC "c:" @ %my_cache_crc SPC ">>>>");
if (%my_cache_crc == %cache_crc)
{
echo("<<<< cache CRC codes match, datablocks will be loaded from local cache. >>>>");
$loadFromDatablockCache = true;
}
else
{
echo("<<<< cache CRC codes differ, datablocks will be transmitted and cached. >>>>" SPC %cache_crc);
setDatablockCacheCRC(%cache_crc);
}
}
else
{
echo("<<<< client datablock cache does not exist, datablocks will be transmitted and cached. >>>>");
setDatablockCacheCRC(%cache_crc);
}
}
else
{
echo("<<<< server datablock caching is disabled, datablocks will be transmitted. >>>>");
}
if ($loadFromDatablockCache)
{
// skip datablock transmission and initiate a cache load
commandToServer('MissionStartPhase1Ack_UseCache', %seq);
return;
}
}
else if (%cache_crc !$= "")
{
echo("<<<< client datablock caching is disabled, datablocks will be transmitted. >>>>");
}
onMissionDownloadPhase("LOADING DATABLOCKS");
commandToServer('MissionStartPhase1Ack', %seq);
@ -164,7 +280,7 @@ function connect(%server)
{
%conn = new GameConnection(ServerConnection);
RootGroup.add(ServerConnection);
%conn.setConnectArgs($pref::Player::Name);
%conn.setConnectArgs($pref::Player::Name, $ConncetInfoKey);
%conn.setJoinPassword($Client::Password);
%conn.connect(%server);
}

View file

@ -46,8 +46,6 @@ $Pref::Server::ConnectionError =
// overrides pref::net::port for dedicated servers
$Pref::Server::Port = 28000;
$Pref::Server::EnableDatablockCache = true;
$Pref::Server::DatablockCacheFilename = "core/clientServer/scripts/server/afx/cache/afx_datablock_cache.dbc";
// If the password is set, clients must provide it in order
// to connect to the server

View file

@ -38,8 +38,26 @@
//----------------------------------------------------------------------------
// Phase 1
//----------------------------------------------------------------------------
$Pref::Server::EnableDatablockCache = true;
$pref::Server::DatablockCacheFilename = "data/cache/server/datablock_cache_c.dbc";
function GameConnection::loadMission(%this)
{
%cache_crc = "";
if ($Pref::Server::EnableDatablockCache)
{
if (!isDatablockCacheSaved())
{
echo("<<<< saving server datablock cache >>>>");
%this.saveDatablockCache();
}
if (isFile($Pref::Server::DatablockCacheFilename))
{
%cache_crc = getDatablockCacheCRC();
echo(" <<<< sending CRC to client:" SPC %cache_crc SPC ">>>>");
}
}
// Send over the information that will display the server info
// when we learn it got there, we'll send the data blocks
%this.currentPhase = 0;
@ -50,12 +68,41 @@ function GameConnection::loadMission(%this)
}
else
{
commandToClient(%this, 'MissionStartPhase1', $missionSequence, $Server::MissionFile);
commandToClient(%this, 'MissionStartPhase1', $missionSequence, $Server::MissionFile, %cache_crc);
echo("*** Sending mission load to client: " @ $Server::MissionFile);
}
}
function serverCmdMissionStartPhase1Ack_UseCache(%client, %seq)
{
echo("<<<< client will load datablocks from a cache >>>>");
echo(" <<<< skipping datablock transmission >>>>");
// Make sure to ignore calls from a previous mission load
if (%seq != $missionSequence || !$MissionRunning)
return;
if (%client.currentPhase != 0)
return;
%client.currentPhase = 1;
// Start with the CRC
%client.setMissionCRC( $missionCRC );
%client.onBeginDatablockCacheLoad($missionSequence);
}
function GameConnection::onBeginDatablockCacheLoad( %this, %missionSequence )
{
// Make sure to ignore calls from a previous mission load
if (%missionSequence != $missionSequence)
return;
if (%this.currentPhase != 1)
return;
%this.currentPhase = 1.5;
commandToClient(%this, 'MissionStartPhase1_LoadCache', $missionSequence, $Server::MissionFile);
}
function serverCmdMissionStartPhase1Ack(%client, %seq)
{
// Make sure to ignore calls from a previous mission load
@ -157,14 +204,6 @@ function serverCmdMissionStartPhase3Ack(%client, %seq)
// Set the control object to the default camera
if (!isObject(%client.camera))
{
if(!isObject(Observer))
{
datablock CameraData(Observer)
{
mode = "Observer";
};
}
//if (isDefined("$Game::DefaultCameraClass"))
%client.camera = spawnObject("Camera", Observer);
}

View file

@ -204,10 +204,11 @@ function onServerCreated()
loadDatablockFiles( DatablockFilesList, true );
callOnModules("onServerScriptExec", "Core");
callOnModules("onServerScriptExec", "Game");
// Keep track of when the game started
$Game::StartTime = $Sim::Time;
onServerCreatedAFX();
}
/// Shut down the server
@ -283,6 +284,9 @@ function onServerDestroyed()
MissionCleanup.delete();
clearServerPaths();
if ($Pref::Server::EnableDatablockCache)
resetDatablockCache();
}
/// Guid list maintenance functions