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console conversion
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1 changed files with 1 additions and 1 deletions
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@ -728,7 +728,7 @@ DefineEngineMethod( Material, setAutoGenerated, void, (bool isAutoGenerated), ,
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object->setAutoGenerated(isAutoGenerated);
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}
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DefineConsoleMethod(Material, getAutogeneratedFile, const char*, (), , "Get filename of autogenerated shader file")
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DefineEngineMethod(Material, getAutogeneratedFile, const char*, (), , "Get filename of autogenerated shader file")
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{
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SimObject *material = static_cast<SimObject *>(object);
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return material->getFilename();
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