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mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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6b4a759681
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2 changed files with 2 additions and 2 deletions
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@ -771,7 +771,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
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}
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else
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{
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mProbeArrayEffect->setTexture(6, NULL);
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mProbeArrayEffect->setTexture(6, GFXTexHandle(NULL));
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}
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mProbeArrayEffect->setTexture(3, mBRDFTexture);
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