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Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup Corrects handling for legacy field names with meshRoad
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4 changed files with 127 additions and 26 deletions
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@ -937,9 +937,14 @@ void MeshRoad::initPersistFields()
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{
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addGroup( "MeshRoad" );
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scriptBindMaterialAsset(TopMaterial, MeshRoad, "Material for the upper surface of the road.");
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scriptBindMaterialAsset(BottomMaterial, MeshRoad, "Material for the bottom surface of the road.");
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scriptBindMaterialAsset(SideMaterial, MeshRoad, "Material for the left, right, front, and back surfaces of the road.");
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addProtectedField("TopMaterial", TypeMaterialName, Offset(mTopMaterialName, MeshRoad), MeshRoad::_setTopMaterialName, & defaultProtectedGetFn, "Material for the upper surface of the road.", AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField("TopMaterialAsset", TypeMaterialAssetId, Offset(mTopMaterialAssetId, MeshRoad), MeshRoad::_setTopMaterialAsset, & defaultProtectedGetFn, "Material for the upper surface of the road.");
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addProtectedField("BottomMaterial", TypeMaterialName, Offset(mBottomMaterialName, MeshRoad), MeshRoad::_setBottomMaterialName, & defaultProtectedGetFn, "Material for the bottom surface of the road.", AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField("BottomMaterialAsset", TypeMaterialAssetId, Offset(mBottomMaterialAssetId, MeshRoad), MeshRoad::_setBottomMaterialAsset, & defaultProtectedGetFn, "Material for the bottom surface of the road.");
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addProtectedField("SideMaterial", TypeMaterialName, Offset(mSideMaterialName, MeshRoad), MeshRoad::_setSideMaterialName, & defaultProtectedGetFn, "Material for the left, right, front, and back surfaces of the road.", AbstractClassRep::FIELD_HideInInspectors); \
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addProtectedField("SideMaterialAsset", TypeMaterialAssetId, Offset(mSideMaterialAssetId, MeshRoad), MeshRoad::_setSideMaterialAsset, & defaultProtectedGetFn, "Material for the left, right, front, and back surfaces of the road.");
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addField( "textureLength", TypeF32, Offset( mTextureLength, MeshRoad ),
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"The length in meters of textures mapped to the MeshRoad." );
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