Revert recent style cleanup changes.

This commit is contained in:
Daniel Buckmaster 2015-03-04 11:55:30 +11:00
parent a73850a4bb
commit 84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions

View file

@ -48,14 +48,14 @@ public:
///< if frontCluster==backCluster, no plane to test against...
};
Vector<Cluster> mClusters; ///< All of the clusters of primitives to be drawn
Vector<S32> mStartCluster; ///< indexed by frame number
Vector<S32> mFirstVerts; ///< indexed by frame number
Vector<S32> mNumVerts; ///< indexed by frame number
Vector<S32> mFirstTVerts; ///< indexed by frame number or matFrame number, depending on which one animates (never both)
Vector<Cluster> clusters; ///< All of the clusters of primitives to be drawn
Vector<S32> startCluster; ///< indexed by frame number
Vector<S32> firstVerts; ///< indexed by frame number
Vector<S32> numVerts; ///< indexed by frame number
Vector<S32> firstTVerts; ///< indexed by frame number or matFrame number, depending on which one animates (never both)
/// sometimes, we want to write the depth value to the frame buffer even when object is translucent
bool mAlwaysWriteDepth;
bool alwaysWriteDepth;
// render methods..
void render(S32 frame, S32 matFrame, TSMaterialList *);
@ -71,7 +71,7 @@ public:
void disassemble();
TSSortedMesh() {
mMeshType = SortedMeshType;
meshType = SortedMeshType;
}
};