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Revert recent style cleanup changes.
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parent
a73850a4bb
commit
84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions
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@ -48,14 +48,14 @@ public:
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///< if frontCluster==backCluster, no plane to test against...
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};
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Vector<Cluster> mClusters; ///< All of the clusters of primitives to be drawn
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Vector<S32> mStartCluster; ///< indexed by frame number
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Vector<S32> mFirstVerts; ///< indexed by frame number
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Vector<S32> mNumVerts; ///< indexed by frame number
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Vector<S32> mFirstTVerts; ///< indexed by frame number or matFrame number, depending on which one animates (never both)
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Vector<Cluster> clusters; ///< All of the clusters of primitives to be drawn
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Vector<S32> startCluster; ///< indexed by frame number
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Vector<S32> firstVerts; ///< indexed by frame number
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Vector<S32> numVerts; ///< indexed by frame number
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Vector<S32> firstTVerts; ///< indexed by frame number or matFrame number, depending on which one animates (never both)
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/// sometimes, we want to write the depth value to the frame buffer even when object is translucent
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bool mAlwaysWriteDepth;
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bool alwaysWriteDepth;
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// render methods..
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void render(S32 frame, S32 matFrame, TSMaterialList *);
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@ -71,7 +71,7 @@ public:
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void disassemble();
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TSSortedMesh() {
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mMeshType = SortedMeshType;
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meshType = SortedMeshType;
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}
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};
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