Revert recent style cleanup changes.

This commit is contained in:
Daniel Buckmaster 2015-03-04 11:55:30 +11:00
parent a73850a4bb
commit 84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions

View file

@ -531,7 +531,7 @@ protected:
void deltaGround1(TSThread *, F32 start, F32 end, MatrixF& mat);
/// @}
U32 getNumDetails() const { return mShape ? mShape->mDetails.size() : 0; }
U32 getNumDetails() const { return mShape ? mShape->details.size() : 0; }
S32 getCurrentDetail() const { return mCurrentDetailLevel; }
@ -702,20 +702,20 @@ class TSThread
{
friend class TSShapeInstance;
S32 mPriority;
S32 priority;
TSShapeInstance * mShapeInstance; ///< Instance of the shape that this thread animates
S32 mSequence; ///< Sequence this thread will perform
F32 mPos;
S32 sequence; ///< Sequence this thread will perform
F32 pos;
F32 mTimeScale; ///< How fast to play through the sequence
F32 timeScale; ///< How fast to play through the sequence
S32 mKeyNum1; ///< Keyframe at or before current position
S32 mKeyNum2; ///< Keyframe at or after current position
F32 mKeyPos;
S32 keyNum1; ///< Keyframe at or before current position
S32 keyNum2; ///< Keyframe at or after current position
F32 keyPos;
bool mBlendDisabled; ///< Blend with other sequences?
bool blendDisabled; ///< Blend with other sequences?
/// if in transition...
struct TransitionData
@ -732,15 +732,15 @@ class TSThread
TSIntegerSet oldScaleNodes; ///< nodes controlled by this thread pre-transition
U32 oldSequence; ///< sequence that was set before transition began
F32 oldPos; ///< position of sequence before transition began
} mTransitionData;
} transitionData;
struct
{
F32 start;
F32 end;
S32 loop;
} mPath;
bool mMakePath;
} path;
bool makePath;
/// given a position on the thread, choose correct keyframes
/// slight difference between one-shot and cyclic sequences -- see comments below for details
@ -789,10 +789,10 @@ class TSThread
public:
TSShapeInstance * getShapeInstance() { return mShapeInstance; }
bool hasSequence() const { return mSequence >= 0; }
U32 getSeqIndex() const { return mSequence; }
const TSSequence* getSequence() const { return &(mShapeInstance->mShape->mSequences[mSequence]); }
const String& getSequenceName() const { return mShapeInstance->mShape->getSequenceName(mSequence); }
bool hasSequence() const { return sequence >= 0; }
U32 getSeqIndex() const { return sequence; }
const TSSequence* getSequence() const { return &(mShapeInstance->mShape->sequences[sequence]); }
const String& getSequenceName() const { return mShapeInstance->mShape->getSequenceName(sequence); }
S32 operator<(const TSThread &) const;
};