Revert recent style cleanup changes.

This commit is contained in:
Daniel Buckmaster 2015-03-04 11:55:30 +11:00
parent a73850a4bb
commit 84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions

View file

@ -274,25 +274,25 @@ class TSShape
/// @name Shape Vector Data
/// @{
Vector<Node> mNodes;
Vector<Object> mObjects;
Vector<ObjectState> mObjectStates;
Vector<S32> mSubShapeFirstNode;
Vector<S32> mSubShapeFirstObject;
Vector<S32> mDetailFirstSkin;
Vector<S32> mSubShapeNumNodes;
Vector<S32> mSubShapeNumObjects;
Vector<Detail> mDetails;
Vector<Quat16> mDefaultRotations;
Vector<Point3F> mDefaultTranslations;
Vector<Node> nodes;
Vector<Object> objects;
Vector<ObjectState> objectStates;
Vector<S32> subShapeFirstNode;
Vector<S32> subShapeFirstObject;
Vector<S32> detailFirstSkin;
Vector<S32> subShapeNumNodes;
Vector<S32> subShapeNumObjects;
Vector<Detail> details;
Vector<Quat16> defaultRotations;
Vector<Point3F> defaultTranslations;
/// @}
/// These are set up at load time, but memory is allocated along with loaded data
/// @{
Vector<S32> mSubShapeFirstTranslucentObject;
Vector<TSMesh*> mMeshes;
Vector<S32> subShapeFirstTranslucentObject;
Vector<TSMesh*> meshes;
/// @}
@ -306,39 +306,39 @@ class TSShape
/// - intraDL is at 0 when if shape were any farther away we'd be at dl+1
/// @{
Vector<F32> mAlphaIn;
Vector<F32> mAlphaOut
Vector<F32> alphaIn;
Vector<F32> alphaOut
;
/// @}
/// @name Resizeable vectors
/// @{
Vector<Sequence> mSequences;
Vector<Quat16> mNodeRotations;
Vector<Point3F> mNodeTranslations;
Vector<F32> mNodeUniformScales;
Vector<Point3F> mNodeAlignedScales;
Vector<Quat16> mNodeArbitraryScaleRots;
Vector<Point3F> mNodeArbitraryScaleFactors;
Vector<Quat16> mGroundRotations;
Vector<Point3F> mGroundTranslations;
Vector<Trigger> mTriggers;
Vector<TSLastDetail*> mBillboardDetails;
Vector<ConvexHullAccelerator*> mDetailCollisionAccelerators;
Vector<String> mNames;
Vector<Sequence> sequences;
Vector<Quat16> nodeRotations;
Vector<Point3F> nodeTranslations;
Vector<F32> nodeUniformScales;
Vector<Point3F> nodeAlignedScales;
Vector<Quat16> nodeArbitraryScaleRots;
Vector<Point3F> nodeArbitraryScaleFactors;
Vector<Quat16> groundRotations;
Vector<Point3F> groundTranslations;
Vector<Trigger> triggers;
Vector<TSLastDetail*> billboardDetails;
Vector<ConvexHullAccelerator*> detailCollisionAccelerators;
Vector<String> names;
/// @}
TSMaterialList * mMaterialList;
TSMaterialList * materialList;
/// @name Bounding
/// @{
F32 mRadius;
F32 mTubeRadius;
Point3F mCenter;
Box3F mBounds;
F32 radius;
F32 tubeRadius;
Point3F center;
Box3F bounds;
/// @}
@ -348,7 +348,7 @@ class TSShape
S32 mSmallestVisibleDL; ///< @see mSmallestVisibleSize
S32 mReadVersion; ///< File version that this shape was read from.
U32 mFlags; ///< hasTranslucancy
U32 mData; ///< User-defined data storage.
U32 data; ///< User-defined data storage.
/// If enabled detail selection will use the
/// legacy screen error method for lod.
@ -659,34 +659,34 @@ class TSShape
inline QuatF & TSShape::getRotation(const Sequence & seq, S32 keyframeNum, S32 rotNum, QuatF * quat) const
{
return mNodeRotations[seq.baseRotation + rotNum*seq.numKeyframes + keyframeNum].getQuatF(quat);
return nodeRotations[seq.baseRotation + rotNum*seq.numKeyframes + keyframeNum].getQuatF(quat);
}
inline const Point3F & TSShape::getTranslation(const Sequence & seq, S32 keyframeNum, S32 tranNum) const
{
return mNodeTranslations[seq.baseTranslation + tranNum*seq.numKeyframes + keyframeNum];
return nodeTranslations[seq.baseTranslation + tranNum*seq.numKeyframes + keyframeNum];
}
inline F32 TSShape::getUniformScale(const Sequence & seq, S32 keyframeNum, S32 scaleNum) const
{
return mNodeUniformScales[seq.baseScale + scaleNum*seq.numKeyframes + keyframeNum];
return nodeUniformScales[seq.baseScale + scaleNum*seq.numKeyframes + keyframeNum];
}
inline const Point3F & TSShape::getAlignedScale(const Sequence & seq, S32 keyframeNum, S32 scaleNum) const
{
return mNodeAlignedScales[seq.baseScale + scaleNum*seq.numKeyframes + keyframeNum];
return nodeAlignedScales[seq.baseScale + scaleNum*seq.numKeyframes + keyframeNum];
}
inline TSScale & TSShape::getArbitraryScale(const Sequence & seq, S32 keyframeNum, S32 scaleNum, TSScale * scale) const
{
mNodeArbitraryScaleRots[seq.baseScale + scaleNum*seq.numKeyframes + keyframeNum].getQuatF(&scale->mRotate);
scale->mScale = mNodeArbitraryScaleFactors[seq.baseScale + scaleNum*seq.numKeyframes + keyframeNum];
nodeArbitraryScaleRots[seq.baseScale + scaleNum*seq.numKeyframes + keyframeNum].getQuatF(&scale->mRotate);
scale->mScale = nodeArbitraryScaleFactors[seq.baseScale + scaleNum*seq.numKeyframes + keyframeNum];
return *scale;
}
inline const TSShape::ObjectState & TSShape::getObjectState(const Sequence & seq, S32 keyframeNum, S32 objectNum) const
{
return mObjectStates[seq.baseObjectState + objectNum*seq.numKeyframes + keyframeNum];
return objectStates[seq.baseObjectState + objectNum*seq.numKeyframes + keyframeNum];
}
#endif