Revert recent style cleanup changes.

This commit is contained in:
Daniel Buckmaster 2015-03-04 11:55:30 +11:00
parent a73850a4bb
commit 84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions

View file

@ -105,7 +105,7 @@ class TSMesh
struct TSMeshVertexArray;
protected:
U32 mMeshType;
U32 meshType;
Box3F mBounds;
Point3F mCenter;
F32 mRadius;
@ -140,17 +140,17 @@ class TSMesh
FlagMask = Billboard|BillboardZAxis|HasDetailTexture|UseEncodedNormals
};
U32 getMeshType() const { return mMeshType & TypeMask; }
void setFlags(U32 flag) { mMeshType |= flag; }
void clearFlags(U32 flag) { mMeshType &= ~flag; }
U32 getFlags( U32 flag = 0xFFFFFFFF ) const { return mMeshType & flag; }
U32 getMeshType() const { return meshType & TypeMask; }
void setFlags(U32 flag) { meshType |= flag; }
void clearFlags(U32 flag) { meshType &= ~flag; }
U32 getFlags( U32 flag = 0xFFFFFFFF ) const { return meshType & flag; }
const Point3F* getNormals( S32 firstVert );
S32 mParentMesh; ///< index into shapes mesh list
S32 mNumFrames;
S32 mNumMatFrames;
S32 mVertsPerFrame;
S32 parentMesh; ///< index into shapes mesh list
S32 numFrames;
S32 numMatFrames;
S32 vertsPerFrame;
/// @name Aligned Vertex Data
/// @{
@ -244,34 +244,34 @@ class TSMesh
FreeableVector<T>& operator=(const FreeableVector<T>& p) { Vector<T>::operator=(p); return *this; }
};
FreeableVector<Point3F> mVerts;
FreeableVector<Point3F> mNorms;
FreeableVector<Point2F> mTVerts;
FreeableVector<Point4F> mTangents;
FreeableVector<Point3F> verts;
FreeableVector<Point3F> norms;
FreeableVector<Point2F> tverts;
FreeableVector<Point4F> tangents;
// Optional second texture uvs.
FreeableVector<Point2F> mTVerts2;
FreeableVector<Point2F> tverts2;
// Optional vertex colors data.
FreeableVector<ColorI> mColors;
FreeableVector<ColorI> colors;
/// @}
Vector<TSDrawPrimitive> mPrimitives;
Vector<U8> mEncodedNorms;
Vector<U32> mIndices;
Vector<TSDrawPrimitive> primitives;
Vector<U8> encodedNorms;
Vector<U32> indices;
/// billboard data
Point3F mBillboardAxis;
Point3F billboardAxis;
/// @name Convex Hull Data
/// Convex hulls are convex (no angles >= 180º) meshes used for collision
/// @{
Vector<Point3F> mPlaneNormals;
Vector<F32> mPlaneConstants;
Vector<U32> mPlaneMaterials;
S32 mPlanesPerFrame;
U32 mMergeBufferStart;
Vector<Point3F> planeNormals;
Vector<F32> planeConstants;
Vector<U32> planeMaterials;
S32 planesPerFrame;
U32 mergeBufferStart;
/// @}
/// @name Render Methods
@ -501,13 +501,13 @@ public:
typedef TSMesh Parent;
/// Structure containing data needed to batch skinning
BatchData mBatchData;
bool mBatchDataInitialized;
BatchData batchData;
bool batchDataInitialized;
/// vectors that define the vertex, weight, bone tuples
Vector<F32> mWeight;
Vector<S32> mBoneIndex;
Vector<S32> mVertexIndex;
Vector<F32> weight;
Vector<S32> boneIndex;
Vector<S32> vertexIndex;
/// set verts and normals...
void updateSkin( const Vector<MatrixF> &transforms, TSVertexBufferHandle &instanceVB, GFXPrimitiveBufferHandle &instancePB );