Revert recent style cleanup changes.

This commit is contained in:
Daniel Buckmaster 2015-03-04 11:55:30 +11:00
parent a73850a4bb
commit 84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions

View file

@ -42,33 +42,33 @@ class AppMesh
{
public:
// Mesh and skin elements
Vector<Point3F> mPoints;
Vector<Point3F> mNormals;
Vector<Point2F> mUVs;
Vector<Point2F> mUV2s;
Vector<ColorI> mColors;
Vector<TSDrawPrimitive> mPrimitives;
Vector<U32> mIndices;
Vector<Point3F> points;
Vector<Point3F> normals;
Vector<Point2F> uvs;
Vector<Point2F> uv2s;
Vector<ColorI> colors;
Vector<TSDrawPrimitive> primitives;
Vector<U32> indices;
// Skin elements
Vector<F32> mWeight;
Vector<S32> mBoneIndex;
Vector<S32> mVertexIndex;
Vector<S32> mNodeIndex;
Vector<MatrixF> mInitialTransforms;
Vector<Point3F> mInitialVerts;
Vector<Point3F> mInitialNorms;
Vector<F32> weight;
Vector<S32> boneIndex;
Vector<S32> vertexIndex;
Vector<S32> nodeIndex;
Vector<MatrixF> initialTransforms;
Vector<Point3F> initialVerts;
Vector<Point3F> initialNorms;
U32 mFlags;
U32 mVertsPerFrame;
S32 mNumFrames;
S32 mNumMatFrames;
U32 flags;
U32 vertsPerFrame;
S32 numFrames;
S32 numMatFrames;
// Loader elements (can be discarded after loading)
S32 mDetailSize;
MatrixF mObjectOffset;
Vector<AppNode*> mBones;
static Vector<AppMaterial*> mAppMaterials;
S32 detailSize;
MatrixF objectOffset;
Vector<AppNode*> bones;
static Vector<AppMaterial*> appMaterials;
public:
AppMesh();