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Revert recent style cleanup changes.
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commit
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62 changed files with 3380 additions and 3380 deletions
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@ -42,33 +42,33 @@ class AppMesh
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{
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public:
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// Mesh and skin elements
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Vector<Point3F> mPoints;
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Vector<Point3F> mNormals;
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Vector<Point2F> mUVs;
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Vector<Point2F> mUV2s;
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Vector<ColorI> mColors;
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Vector<TSDrawPrimitive> mPrimitives;
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Vector<U32> mIndices;
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Vector<Point3F> points;
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Vector<Point3F> normals;
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Vector<Point2F> uvs;
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Vector<Point2F> uv2s;
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Vector<ColorI> colors;
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Vector<TSDrawPrimitive> primitives;
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Vector<U32> indices;
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// Skin elements
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Vector<F32> mWeight;
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Vector<S32> mBoneIndex;
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Vector<S32> mVertexIndex;
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Vector<S32> mNodeIndex;
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Vector<MatrixF> mInitialTransforms;
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Vector<Point3F> mInitialVerts;
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Vector<Point3F> mInitialNorms;
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Vector<F32> weight;
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Vector<S32> boneIndex;
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Vector<S32> vertexIndex;
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Vector<S32> nodeIndex;
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Vector<MatrixF> initialTransforms;
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Vector<Point3F> initialVerts;
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Vector<Point3F> initialNorms;
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U32 mFlags;
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U32 mVertsPerFrame;
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S32 mNumFrames;
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S32 mNumMatFrames;
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U32 flags;
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U32 vertsPerFrame;
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S32 numFrames;
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S32 numMatFrames;
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// Loader elements (can be discarded after loading)
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S32 mDetailSize;
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MatrixF mObjectOffset;
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Vector<AppNode*> mBones;
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static Vector<AppMaterial*> mAppMaterials;
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S32 detailSize;
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MatrixF objectOffset;
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Vector<AppNode*> bones;
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static Vector<AppMaterial*> appMaterials;
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public:
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AppMesh();
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