Revert recent style cleanup changes.

This commit is contained in:
Daniel Buckmaster 2015-03-04 11:55:30 +11:00
parent a73850a4bb
commit 84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions

View file

@ -95,11 +95,11 @@ ColladaShapeLoader::ColladaShapeLoader(domCOLLADA* _root)
}
// Set import options (if they are not set to override)
if (ColladaUtils::getOptions().mUnit <= 0.0f)
ColladaUtils::getOptions().mUnit = unit;
if (ColladaUtils::getOptions().unit <= 0.0f)
ColladaUtils::getOptions().unit = unit;
if (ColladaUtils::getOptions().mUpAxis == UPAXISTYPE_COUNT)
ColladaUtils::getOptions().mUpAxis = upAxis;
if (ColladaUtils::getOptions().upAxis == UPAXISTYPE_COUNT)
ColladaUtils::getOptions().upAxis = upAxis;
}
ColladaShapeLoader::~ColladaShapeLoader()
@ -169,14 +169,14 @@ void ColladaShapeLoader::processAnimation(const domAnimation* anim, F32& maxEndT
// @todo:don't care about the input param names for now. Could
// validate against the target type....
if (dStrEqual(input->getSemantic(), "INPUT")) {
data.mInput.initFromSource(source);
data.input.initFromSource(source);
// Adjust the maximum sequence end time
maxEndTime = getMax(maxEndTime, data.mInput.getFloatValue((S32)data.mInput.size()-1));
maxEndTime = getMax(maxEndTime, data.input.getFloatValue((S32)data.input.size()-1));
// Detect the frame rate (minimum time between keyframes)
for (S32 iFrame = 1; iFrame < data.mInput.size(); iFrame++)
for (S32 iFrame = 1; iFrame < data.input.size(); iFrame++)
{
F32 delta = data.mInput.getFloatValue( iFrame ) - data.mInput.getFloatValue( iFrame-1 );
F32 delta = data.input.getFloatValue( iFrame ) - data.input.getFloatValue( iFrame-1 );
if ( delta < 0 )
{
daeErrorHandler::get()->handleError(avar("<animation> INPUT '%s' "
@ -187,13 +187,13 @@ void ColladaShapeLoader::processAnimation(const domAnimation* anim, F32& maxEndT
}
}
else if (dStrEqual(input->getSemantic(), "OUTPUT"))
data.mOutput.initFromSource(source);
data.output.initFromSource(source);
else if (dStrEqual(input->getSemantic(), "IN_TANGENT"))
data.mInTangent.initFromSource(source);
data.inTangent.initFromSource(source);
else if (dStrEqual(input->getSemantic(), "OUT_TANGENT"))
data.mOutTangent.initFromSource(source);
data.outTangent.initFromSource(source);
else if (dStrEqual(input->getSemantic(), "INTERPOLATION"))
data.mInterpolation.initFromSource(source);
data.interpolation.initFromSource(source);
}
// Set initial value for visibility targets that were added automatically (in colladaUtils.cpp
@ -201,11 +201,11 @@ void ColladaShapeLoader::processAnimation(const domAnimation* anim, F32& maxEndT
{
domAny* visTarget = daeSafeCast<domAny>(target);
if (visTarget && dStrEqual(visTarget->getValue(), ""))
visTarget->setValue(avar("%g", data.mOutput.getFloatValue(0)));
visTarget->setValue(avar("%g", data.output.getFloatValue(0)));
}
// Ignore empty animations
if (data.mInput.size() == 0) {
if (data.input.size() == 0) {
channel->setUserData(0);
delete targetChannels->last();
targetChannels->pop_back();
@ -239,14 +239,14 @@ void ColladaShapeLoader::enumerateScene()
for (S32 iClipLib = 0; iClipLib < root->getLibrary_animation_clips_array().getCount(); iClipLib++) {
const domLibrary_animation_clips* libraryClips = root->getLibrary_animation_clips_array()[iClipLib];
for (S32 iClip = 0; iClip < libraryClips->getAnimation_clip_array().getCount(); iClip++)
mAppSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
appSequences.push_back(new ColladaAppSequence(libraryClips->getAnimation_clip_array()[iClip]));
}
// Process all animations => this attaches animation channels to the targeted
// Collada elements, and determines the length of the sequence if it is not
// already specified in the Collada <animation_clip> element
for (S32 iSeq = 0; iSeq < mAppSequences.size(); iSeq++) {
ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(mAppSequences[iSeq]);
for (S32 iSeq = 0; iSeq < appSequences.size(); iSeq++) {
ColladaAppSequence* appSeq = dynamic_cast<ColladaAppSequence*>(appSequences[iSeq]);
F32 maxEndTime = 0;
F32 minFrameTime = 1000.0f;
for (S32 iAnim = 0; iAnim < appSeq->getClip()->getInstance_animation_array().getCount(); iAnim++) {
@ -260,7 +260,7 @@ void ColladaShapeLoader::enumerateScene()
// Collada animations can be stored as sampled frames or true keyframes. For
// sampled frames, use the same frame rate as the DAE file. For true keyframes,
// resample at a fixed frame rate.
appSeq->fps = mClamp(1.0f / minFrameTime + 0.5f, TSShapeLoader::smMinFrameRate, TSShapeLoader::smMaxFrameRate);
appSeq->fps = mClamp(1.0f / minFrameTime + 0.5f, TSShapeLoader::MinFrameRate, TSShapeLoader::MaxFrameRate);
}
// First grab all of the top-level nodes
@ -276,7 +276,7 @@ void ColladaShapeLoader::enumerateScene()
// Set LOD option
bool singleDetail = true;
switch (ColladaUtils::getOptions().mLodType)
switch (ColladaUtils::getOptions().lodType)
{
case ColladaUtils::ImportOptions::DetectDTS:
// Check for a baseXX->startXX hierarchy at the top-level, if we find
@ -307,7 +307,7 @@ void ColladaShapeLoader::enumerateScene()
break;
}
ColladaAppMesh::fixDetailSize( singleDetail, ColladaUtils::getOptions().mSingleDetailSize );
ColladaAppMesh::fixDetailSize( singleDetail, ColladaUtils::getOptions().singleDetailSize );
// Process the top level nodes
for (S32 iNode = 0; iNode < sceneNodes.size(); iNode++) {
@ -317,7 +317,7 @@ void ColladaShapeLoader::enumerateScene()
}
// Make sure that the scene has a bounds node (for getting the root scene transform)
if (!mBoundsNode)
if (!boundsNode)
{
domVisual_scene* visualScene = root->getLibrary_visual_scenes_array()[0]->getVisual_scene_array()[0];
domNode* dombounds = daeSafeCast<domNode>( visualScene->createAndPlace( "node" ) );
@ -330,18 +330,18 @@ void ColladaShapeLoader::enumerateScene()
bool ColladaShapeLoader::ignoreNode(const String& name)
{
if (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().mAlwaysImport, name, false))
if (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().alwaysImport, name, false))
return false;
else
return FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().mNeverImport, name, false);
return FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().neverImport, name, false);
}
bool ColladaShapeLoader::ignoreMesh(const String& name)
{
if (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().mAlwaysImportMesh, name, false))
if (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().alwaysImportMesh, name, false))
return false;
else
return FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().mNeverImportMesh, name, false);
return FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().neverImportMesh, name, false);
}
void ColladaShapeLoader::computeBounds(Box3F& bounds)
@ -350,17 +350,17 @@ void ColladaShapeLoader::computeBounds(Box3F& bounds)
// Check if the model origin needs adjusting
if ( bounds.isValidBox() &&
(ColladaUtils::getOptions().mAdjustCenter ||
ColladaUtils::getOptions().mAdjustFloor) )
(ColladaUtils::getOptions().adjustCenter ||
ColladaUtils::getOptions().adjustFloor) )
{
// Compute shape offset
Point3F shapeOffset = Point3F::Zero;
if ( ColladaUtils::getOptions().mAdjustCenter )
if ( ColladaUtils::getOptions().adjustCenter )
{
bounds.getCenter( &shapeOffset );
shapeOffset = -shapeOffset;
}
if ( ColladaUtils::getOptions().mAdjustFloor )
if ( ColladaUtils::getOptions().adjustFloor )
shapeOffset.z = -bounds.minExtents.z;
// Adjust bounds
@ -368,24 +368,24 @@ void ColladaShapeLoader::computeBounds(Box3F& bounds)
bounds.maxExtents += shapeOffset;
// Now adjust all positions for root level nodes (nodes with no parent)
for (S32 iNode = 0; iNode < mShape->mNodes.size(); iNode++)
for (S32 iNode = 0; iNode < shape->nodes.size(); iNode++)
{
if ( !mAppNodes[iNode]->isParentRoot() )
if ( !appNodes[iNode]->isParentRoot() )
continue;
// Adjust default translation
mShape->mDefaultTranslations[iNode] += shapeOffset;
shape->defaultTranslations[iNode] += shapeOffset;
// Adjust animated translations
for (S32 iSeq = 0; iSeq < mShape->mSequences.size(); iSeq++)
for (S32 iSeq = 0; iSeq < shape->sequences.size(); iSeq++)
{
const TSShape::Sequence& seq = mShape->mSequences[iSeq];
const TSShape::Sequence& seq = shape->sequences[iSeq];
if ( seq.translationMatters.test(iNode) )
{
for (S32 iFrame = 0; iFrame < seq.numKeyframes; iFrame++)
{
S32 index = seq.baseTranslation + seq.translationMatters.count(iNode)*seq.numKeyframes + iFrame;
mShape->mNodeTranslations[index] += shapeOffset;
shape->nodeTranslations[index] += shapeOffset;
}
}
}
@ -457,7 +457,7 @@ void copySketchupTexture(const Torque::Path &path, String &textureFilename)
void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
{
#ifdef DAE2DTS_TOOL
if (!ColladaUtils::getOptions().mForceUpdateMaterials)
if (!ColladaUtils::getOptions().forceUpdateMaterials)
return;
#endif
@ -467,16 +467,16 @@ void updateMaterialsScript(const Torque::Path &path, bool copyTextures = false)
// First see what materials we need to update
PersistenceManager persistMgr;
for ( U32 iMat = 0; iMat < AppMesh::mAppMaterials.size(); iMat++ )
for ( U32 iMat = 0; iMat < AppMesh::appMaterials.size(); iMat++ )
{
ColladaAppMaterial *mat = dynamic_cast<ColladaAppMaterial*>( AppMesh::mAppMaterials[iMat] );
ColladaAppMaterial *mat = dynamic_cast<ColladaAppMaterial*>( AppMesh::appMaterials[iMat] );
if ( mat )
{
Material *mappedMat;
if ( Sim::findObject( MATMGR->getMapEntry( mat->getName() ), mappedMat ) )
{
// Only update existing materials if forced to
if ( ColladaUtils::getOptions().mForceUpdateMaterials )
if ( ColladaUtils::getOptions().forceUpdateMaterials )
persistMgr.setDirty( mappedMat );
}
else
@ -686,8 +686,8 @@ TSShape* loadColladaShape(const Torque::Path &path)
#ifdef DAE2DTS_TOOL
// Command line overrides certain options
ColladaUtils::getOptions().mForceUpdateMaterials = cmdLineOptions.mForceUpdateMaterials;
ColladaUtils::getOptions().mUseDiffuseNames = cmdLineOptions.mUseDiffuseNames;
ColladaUtils::getOptions().forceUpdateMaterials = cmdLineOptions.forceUpdateMaterials;
ColladaUtils::getOptions().useDiffuseNames = cmdLineOptions.useDiffuseNames;
#endif
}