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Revert recent style cleanup changes.
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62 changed files with 3380 additions and 3380 deletions
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@ -29,10 +29,10 @@
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/// the interval
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bool ColladaExtension_effect::animatesTextureTransform(F32 start, F32 end)
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{
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return mRepeatU.isAnimated(start, end) || mRepeatV.isAnimated(start, end) ||
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mOffsetU.isAnimated(start, end) || mOffsetV.isAnimated(start, end) ||
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mRotateUV.isAnimated(start, end) || mNoiseU.isAnimated(start, end) ||
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mNoiseV.isAnimated(start, end);
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return repeatU.isAnimated(start, end) || repeatV.isAnimated(start, end) ||
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offsetU.isAnimated(start, end) || offsetV.isAnimated(start, end) ||
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rotateUV.isAnimated(start, end) || noiseU.isAnimated(start, end) ||
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noiseV.isAnimated(start, end);
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}
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/// Apply the MAYA texture transform to the given UV coordinates
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@ -41,21 +41,21 @@ void ColladaExtension_effect::applyTextureTransform(Point2F& uv, F32 time)
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// This function will be called for every tvert, every frame. So cache the
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// texture transform parameters to avoid interpolating them every call (since
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// they are constant for all tverts for a given 't')
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if (time != mLastAnimTime) {
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if (time != lastAnimTime) {
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// Update texture transform
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mTextureTransform.set(EulerF(0, 0, mRotateUV.getValue(time)));
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mTextureTransform.setPosition(Point3F(
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mOffsetU.getValue(time) + mNoiseU.getValue(time)*gRandGen.randF(),
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mOffsetV.getValue(time) + mNoiseV.getValue(time)*gRandGen.randF(),
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textureTransform.set(EulerF(0, 0, rotateUV.getValue(time)));
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textureTransform.setPosition(Point3F(
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offsetU.getValue(time) + noiseU.getValue(time)*gRandGen.randF(),
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offsetV.getValue(time) + noiseV.getValue(time)*gRandGen.randF(),
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0));
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mTextureTransform.scale(Point3F(mRepeatU.getValue(time), mRepeatV.getValue(time), 1.0f));
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textureTransform.scale(Point3F(repeatU.getValue(time), repeatV.getValue(time), 1.0f));
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mLastAnimTime = time;
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lastAnimTime = time;
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}
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// Apply texture transform
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Point3F result;
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mTextureTransform.mulP(Point3F(uv.x, uv.y, 0), &result);
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textureTransform.mulP(Point3F(uv.x, uv.y, 0), &result);
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uv.x = result.x;
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uv.y = result.y;
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