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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
Revert recent style cleanup changes.
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parent
a73850a4bb
commit
84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions
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@ -58,7 +58,7 @@ static char* TrimFirstWord(char* str)
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ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
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: p_domNode(node), appParent(parent), nodeExt(new ColladaExtension_node(node)),
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lastTransformTime(TSShapeLoader::smDefaultTime-1), defaultTransformValid(false),
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lastTransformTime(TSShapeLoader::DefaultTime-1), defaultTransformValid(false),
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invertMeshes(false)
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{
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mName = dStrdup(_GetNameOrId(node));
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@ -66,7 +66,7 @@ ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
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// Extract user properties from the <node> extension as whitespace separated
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// "name=value" pairs
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char* properties = dStrdup(nodeExt->mUserProperties);
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char* properties = dStrdup(nodeExt->user_properties);
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char* pos = properties;
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char* end = properties + dStrlen( properties );
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while ( pos < end )
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@ -99,7 +99,7 @@ ColladaAppNode::ColladaAppNode(const domNode* node, ColladaAppNode* parent)
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case COLLADA_TYPE::MATRIX:
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case COLLADA_TYPE::LOOKAT:
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nodeTransforms.increment();
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nodeTransforms.last().mElement = node->getContents()[iChild];
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nodeTransforms.last().element = node->getContents()[iChild];
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break;
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}
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}
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@ -178,7 +178,7 @@ bool ColladaAppNode::animatesTransform(const AppSequence* appSeq)
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MatrixF ColladaAppNode::getNodeTransform(F32 time)
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{
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// Avoid re-computing the default transform if possible
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if (defaultTransformValid && time == TSShapeLoader::smDefaultTime)
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if (defaultTransformValid && time == TSShapeLoader::DefaultTime)
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{
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return defaultNodeTransform;
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}
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@ -198,7 +198,7 @@ MatrixF ColladaAppNode::getNodeTransform(F32 time)
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}
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// Cache the default transform
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if (time == TSShapeLoader::smDefaultTime)
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if (time == TSShapeLoader::DefaultTime)
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{
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defaultTransformValid = true;
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defaultNodeTransform = nodeTransform;
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@ -221,7 +221,7 @@ MatrixF ColladaAppNode::getTransform(F32 time)
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else {
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// no parent (ie. root level) => scale by global shape <unit>
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lastTransform.identity();
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lastTransform.scale(ColladaUtils::getOptions().mUnit);
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lastTransform.scale(ColladaUtils::getOptions().unit);
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if (!isBounds())
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ColladaUtils::convertTransform(lastTransform); // don't convert bounds node transform (or upAxis won't work!)
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}
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@ -232,7 +232,7 @@ MatrixF ColladaAppNode::getTransform(F32 time)
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MatrixF mat(true);
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// Convert the transform element to a MatrixF
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switch (nodeTransforms[iTxfm].mElement->getElementType()) {
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switch (nodeTransforms[iTxfm].element->getElementType()) {
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case COLLADA_TYPE::TRANSLATE: mat = vecToMatrixF<domTranslate>(nodeTransforms[iTxfm].getValue(time)); break;
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case COLLADA_TYPE::SCALE: mat = vecToMatrixF<domScale>(nodeTransforms[iTxfm].getValue(time)); break;
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case COLLADA_TYPE::ROTATE: mat = vecToMatrixF<domRotate>(nodeTransforms[iTxfm].getValue(time)); break;
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@ -242,7 +242,7 @@ MatrixF ColladaAppNode::getTransform(F32 time)
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}
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// Remove node scaling (but keep reflections) if desired
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if (ColladaUtils::getOptions().mIgnoreNodeScale)
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if (ColladaUtils::getOptions().ignoreNodeScale)
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{
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Point3F invScale = mat.getScale();
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invScale.x = invScale.x ? (1.0f / invScale.x) : 0;
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