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Revert recent style cleanup changes.
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a73850a4bb
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62 changed files with 3380 additions and 3380 deletions
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@ -95,8 +95,8 @@ bool BlobShadow::shouldRender(F32 camDist)
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if (mShapeBase && mShapeBase->getFadeVal() < TSMesh::VISIBILITY_EPSILON)
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return false;
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F32 shadowLen = 10.0f * mShapeInstance->getShape()->mRadius;
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Point3F pos = mShapeInstance->getShape()->mCenter;
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F32 shadowLen = 10.0f * mShapeInstance->getShape()->radius;
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Point3F pos = mShapeInstance->getShape()->center;
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// this is a bit of a hack...move generic shadows towards feet/base of shape
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pos *= 0.5f;
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@ -182,7 +182,7 @@ void BlobShadow::setRadius(F32 radius)
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void BlobShadow::setRadius(TSShapeInstance * shapeInstance, const Point3F & scale)
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{
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const Box3F & bounds = shapeInstance->getShape()->mBounds;
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const Box3F & bounds = shapeInstance->getShape()->bounds;
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F32 dx = 0.5f * (bounds.maxExtents.x-bounds.minExtents.x) * scale.x;
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F32 dy = 0.5f * (bounds.maxExtents.y-bounds.minExtents.y) * scale.y;
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F32 dz = 0.5f * (bounds.maxExtents.z-bounds.minExtents.z) * scale.z;
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