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https://github.com/TorqueGameEngines/Torque3D.git
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Revert recent style cleanup changes.
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a73850a4bb
commit
84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions
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@ -154,7 +154,7 @@ TSShapeInstance* TSForestItemData::_getShapeInstance() const
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void TSForestItemData::_checkLastDetail()
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{
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const S32 dl = mShape->mSmallestVisibleDL;
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const TSDetail *detail = &mShape->mDetails[dl];
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const TSDetail *detail = &mShape->details[dl];
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// TODO: Expose some real parameters to the datablock maybe?
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if ( detail->subShapeNum != -1 )
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@ -162,8 +162,8 @@ void TSForestItemData::_checkLastDetail()
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mShape->addImposter( mShapeFile, 10, 4, 0, 0, 256, 0, 0 );
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// HACK: If i don't do this it crashes!
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while ( mShape->mDetailCollisionAccelerators.size() < mShape->mDetails.size() )
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mShape->mDetailCollisionAccelerators.push_back( NULL );
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while ( mShape->detailCollisionAccelerators.size() < mShape->details.size() )
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mShape->detailCollisionAccelerators.push_back( NULL );
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}
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}
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@ -174,12 +174,12 @@ TSLastDetail* TSForestItemData::getLastDetail() const
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return NULL;
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const S32 dl = mShape->mSmallestVisibleDL;
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const TSDetail* detail = &mShape->mDetails[dl];
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const TSDetail* detail = &mShape->details[dl];
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if ( detail->subShapeNum >= 0 ||
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mShape->mBillboardDetails.size() <= dl )
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mShape->billboardDetails.size() <= dl )
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return NULL;
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return mShape->mBillboardDetails[dl];
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return mShape->billboardDetails[dl];
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}
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ForestCellBatch* TSForestItemData::allocateBatch() const
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@ -207,8 +207,8 @@ bool TSForestItemData::canBillboard( const SceneRenderState *state, const Forest
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if ( dl < 0 )
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return true;
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const TSDetail *detail = &mShape->mDetails[dl];
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if ( detail->subShapeNum < 0 && dl < mShape->mBillboardDetails.size() )
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const TSDetail *detail = &mShape->details[dl];
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if ( detail->subShapeNum < 0 && dl < mShape->billboardDetails.size() )
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return true;
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return false;
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