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https://github.com/TorqueGameEngines/Torque3D.git
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Revert recent style cleanup changes.
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parent
a73850a4bb
commit
84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions
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@ -823,8 +823,8 @@ void TurretShape::_updateNodes(const Point3F& rot)
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if (node != -1)
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{
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MatrixF* mat = &mShapeInstance->mNodeTransforms[node];
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Point3F defaultPos = mShapeInstance->getShape()->mDefaultTranslations[node];
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Quat16 defaultRot = mShapeInstance->getShape()->mDefaultRotations[node];
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Point3F defaultPos = mShapeInstance->getShape()->defaultTranslations[node];
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Quat16 defaultRot = mShapeInstance->getShape()->defaultRotations[node];
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QuatF qrot(zRot);
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qrot *= defaultRot.getQuatF();
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@ -837,8 +837,8 @@ void TurretShape::_updateNodes(const Point3F& rot)
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if (node != -1)
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{
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MatrixF* mat = &mShapeInstance->mNodeTransforms[node];
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Point3F defaultPos = mShapeInstance->getShape()->mDefaultTranslations[node];
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Quat16 defaultRot = mShapeInstance->getShape()->mDefaultRotations[node];
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Point3F defaultPos = mShapeInstance->getShape()->defaultTranslations[node];
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Quat16 defaultRot = mShapeInstance->getShape()->defaultRotations[node];
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QuatF qrot(xRot);
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qrot *= defaultRot.getQuatF();
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@ -853,8 +853,8 @@ void TurretShape::_updateNodes(const Point3F& rot)
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if (node != -1)
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{
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MatrixF* mat = &mShapeInstance->mNodeTransforms[node];
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Point3F defaultPos = mShapeInstance->getShape()->mDefaultTranslations[node];
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Quat16 defaultRot = mShapeInstance->getShape()->mDefaultRotations[node];
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Point3F defaultPos = mShapeInstance->getShape()->defaultTranslations[node];
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Quat16 defaultRot = mShapeInstance->getShape()->defaultRotations[node];
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QuatF qrot(xRot);
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qrot *= defaultRot.getQuatF();
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@ -866,8 +866,8 @@ void TurretShape::_updateNodes(const Point3F& rot)
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if (node != -1)
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{
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MatrixF* mat = &mShapeInstance->mNodeTransforms[node];
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Point3F defaultPos = mShapeInstance->getShape()->mDefaultTranslations[node];
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Quat16 defaultRot = mShapeInstance->getShape()->mDefaultRotations[node];
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Point3F defaultPos = mShapeInstance->getShape()->defaultTranslations[node];
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Quat16 defaultRot = mShapeInstance->getShape()->defaultRotations[node];
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QuatF qrot(zRot);
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qrot *= defaultRot.getQuatF();
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