Revert recent style cleanup changes.

This commit is contained in:
Daniel Buckmaster 2015-03-04 11:55:30 +11:00
parent a73850a4bb
commit 84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions

View file

@ -823,8 +823,8 @@ void TurretShape::_updateNodes(const Point3F& rot)
if (node != -1)
{
MatrixF* mat = &mShapeInstance->mNodeTransforms[node];
Point3F defaultPos = mShapeInstance->getShape()->mDefaultTranslations[node];
Quat16 defaultRot = mShapeInstance->getShape()->mDefaultRotations[node];
Point3F defaultPos = mShapeInstance->getShape()->defaultTranslations[node];
Quat16 defaultRot = mShapeInstance->getShape()->defaultRotations[node];
QuatF qrot(zRot);
qrot *= defaultRot.getQuatF();
@ -837,8 +837,8 @@ void TurretShape::_updateNodes(const Point3F& rot)
if (node != -1)
{
MatrixF* mat = &mShapeInstance->mNodeTransforms[node];
Point3F defaultPos = mShapeInstance->getShape()->mDefaultTranslations[node];
Quat16 defaultRot = mShapeInstance->getShape()->mDefaultRotations[node];
Point3F defaultPos = mShapeInstance->getShape()->defaultTranslations[node];
Quat16 defaultRot = mShapeInstance->getShape()->defaultRotations[node];
QuatF qrot(xRot);
qrot *= defaultRot.getQuatF();
@ -853,8 +853,8 @@ void TurretShape::_updateNodes(const Point3F& rot)
if (node != -1)
{
MatrixF* mat = &mShapeInstance->mNodeTransforms[node];
Point3F defaultPos = mShapeInstance->getShape()->mDefaultTranslations[node];
Quat16 defaultRot = mShapeInstance->getShape()->mDefaultRotations[node];
Point3F defaultPos = mShapeInstance->getShape()->defaultTranslations[node];
Quat16 defaultRot = mShapeInstance->getShape()->defaultRotations[node];
QuatF qrot(xRot);
qrot *= defaultRot.getQuatF();
@ -866,8 +866,8 @@ void TurretShape::_updateNodes(const Point3F& rot)
if (node != -1)
{
MatrixF* mat = &mShapeInstance->mNodeTransforms[node];
Point3F defaultPos = mShapeInstance->getShape()->mDefaultTranslations[node];
Quat16 defaultRot = mShapeInstance->getShape()->mDefaultRotations[node];
Point3F defaultPos = mShapeInstance->getShape()->defaultTranslations[node];
Quat16 defaultRot = mShapeInstance->getShape()->defaultRotations[node];
QuatF qrot(zRot);
qrot *= defaultRot.getQuatF();