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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Revert recent style cleanup changes.
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parent
a73850a4bb
commit
84e8cbb4ee
62 changed files with 3380 additions and 3380 deletions
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@ -334,7 +334,7 @@ bool TSStatic::_createShape()
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NetConnection::filesWereDownloaded() )
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return false;
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mObjBox = mShape->mBounds;
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mObjBox = mShape->bounds;
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resetWorldBox();
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mShapeInstance = new TSShapeInstance( mShape, isClientObject() );
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@ -391,7 +391,7 @@ void TSStatic::_updatePhysics()
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if ( mCollisionType == Bounds )
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{
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MatrixF offset( true );
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offset.setPosition( mShape->mCenter );
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offset.setPosition( mShape->center );
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colShape = PHYSICSMGR->createCollision();
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colShape->addBox( getObjBox().getExtents() * 0.5f * mObjScale, offset );
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}
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@ -960,31 +960,31 @@ void TSStatic::buildConvex(const Box3F& box, Convex* convex)
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SceneObject* TSStaticPolysoupConvex::smCurObject = NULL;
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TSStaticPolysoupConvex::TSStaticPolysoupConvex()
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: mBox( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f ),
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mNormal( 0.0f, 0.0f, 0.0f, 0.0f ),
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mIdx( 0 ),
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mMesh( NULL )
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: box( 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f ),
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normal( 0.0f, 0.0f, 0.0f, 0.0f ),
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idx( 0 ),
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mesh( NULL )
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{
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mType = TSPolysoupConvexType;
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for ( U32 i = 0; i < 4; ++i )
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{
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mVerts[i].set( 0.0f, 0.0f, 0.0f );
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verts[i].set( 0.0f, 0.0f, 0.0f );
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}
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}
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Point3F TSStaticPolysoupConvex::support(const VectorF& vec) const
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{
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F32 bestDot = mDot( mVerts[0], vec );
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F32 bestDot = mDot( verts[0], vec );
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const Point3F *bestP = &mVerts[0];
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const Point3F *bestP = &verts[0];
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for(S32 i=1; i<4; i++)
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{
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F32 newD = mDot(mVerts[i], vec);
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F32 newD = mDot(verts[i], vec);
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if(newD > bestDot)
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{
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bestDot = newD;
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bestP = &mVerts[i];
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bestP = &verts[i];
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}
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}
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@ -993,7 +993,7 @@ Point3F TSStaticPolysoupConvex::support(const VectorF& vec) const
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Box3F TSStaticPolysoupConvex::getBoundingBox() const
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{
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Box3F wbox = mBox;
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Box3F wbox = box;
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wbox.minExtents.convolve( mObject->getScale() );
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wbox.maxExtents.convolve( mObject->getScale() );
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mObject->getTransform().mul(wbox);
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@ -1003,7 +1003,7 @@ Box3F TSStaticPolysoupConvex::getBoundingBox() const
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Box3F TSStaticPolysoupConvex::getBoundingBox(const MatrixF& mat, const Point3F& scale) const
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{
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AssertISV(false, "TSStaticPolysoupConvex::getBoundingBox(m,p) - Not implemented. -- XEA");
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return mBox;
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return box;
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}
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void TSStaticPolysoupConvex::getPolyList(AbstractPolyList *list)
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@ -1015,11 +1015,11 @@ void TSStaticPolysoupConvex::getPolyList(AbstractPolyList *list)
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list->setObject(mObject);
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// Add only the original collision triangle
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S32 base = list->addPoint(mVerts[0]);
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list->addPoint(mVerts[2]);
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list->addPoint(mVerts[1]);
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S32 base = list->addPoint(verts[0]);
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list->addPoint(verts[2]);
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list->addPoint(verts[1]);
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list->begin(0, (U32)mIdx ^ (uintptr_t)mMesh);
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list->begin(0, (U32)idx ^ (uintptr_t)mesh);
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list->vertex(base + 2);
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list->vertex(base + 1);
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list->vertex(base + 0);
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@ -1035,10 +1035,10 @@ void TSStaticPolysoupConvex::getFeatures(const MatrixF& mat,const VectorF& n, Co
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// For a tetrahedron this is pretty easy... first
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// convert everything into world space.
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Point3F tverts[4];
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mat.mulP(mVerts[0], &tverts[0]);
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mat.mulP(mVerts[1], &tverts[1]);
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mat.mulP(mVerts[2], &tverts[2]);
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mat.mulP(mVerts[3], &tverts[3]);
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mat.mulP(verts[0], &tverts[0]);
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mat.mulP(verts[1], &tverts[1]);
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mat.mulP(verts[2], &tverts[2]);
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mat.mulP(verts[3], &tverts[3]);
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// points...
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S32 firstVert = cf->mVertexList.size();
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@ -1172,7 +1172,7 @@ DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Materia
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}
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// Check the mapTo name exists for this shape
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S32 matIndex = object->getShape()->mMaterialList->getMaterialNameList().find_next(String(mapTo));
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S32 matIndex = object->getShape()->materialList->getMaterialNameList().find_next(String(mapTo));
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if (matIndex < 0)
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{
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Con::errorf("TSShape::changeMaterial failed: Invalid mapTo name '%s'", mapTo);
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@ -1190,13 +1190,13 @@ DefineEngineMethod( TSStatic, changeMaterial, void, ( const char* mapTo, Materia
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// Replace instances with the new material being traded in. Lets make sure that we only
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// target the specific targets per inst, this is actually doing more than we thought
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delete object->getShape()->mMaterialList->mMatInstList[matIndex];
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object->getShape()->mMaterialList->mMatInstList[matIndex] = newMat->createMatInstance();
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delete object->getShape()->materialList->mMatInstList[matIndex];
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object->getShape()->materialList->mMatInstList[matIndex] = newMat->createMatInstance();
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// Finish up preparing the material instances for rendering
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const GFXVertexFormat *flags = getGFXVertexFormat<GFXVertexPNTTB>();
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FeatureSet features = MATMGR->getDefaultFeatures();
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object->getShape()->mMaterialList->getMaterialInst(matIndex)->init( features, flags );
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object->getShape()->materialList->getMaterialInst(matIndex)->init( features, flags );
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}
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DefineEngineMethod( TSStatic, getModelFile, const char *, (),,
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