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https://github.com/TorqueGameEngines/Torque3D.git
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enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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39b62b1461
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4 changed files with 92 additions and 1 deletions
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@ -20,6 +20,10 @@
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#include "platform/platform.h"
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#include "console/simFieldDictionary.h"
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@ -361,4 +365,62 @@ SimFieldDictionary::Entry* SimFieldDictionaryIterator::operator++()
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SimFieldDictionary::Entry* SimFieldDictionaryIterator::operator*()
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{
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return(mEntry);
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}
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}
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// A variation of the stock SimFieldDictionary::setFieldValue(), this method adds the
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// <no_replace> argument which, when true, prohibits the replacement of fields that
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// already have a value.
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//
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// AFX uses this when an effects-choreographer (afxMagicSpell, afxEffectron) is created
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// using the new operator. It prevents any in-line effect parameters from being overwritten
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// by default parameters that are copied over later.
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void SimFieldDictionary::setFieldValue(StringTableEntry slotName, const char *value, ConsoleBaseType *type, bool no_replace)
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{
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if (!no_replace)
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{
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setFieldValue(slotName, value);
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return;
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}
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if (!value || !*value)
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return;
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U32 bucket = getHashValue(slotName);
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Entry **walk = &mHashTable[bucket];
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while(*walk && (*walk)->slotName != slotName)
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walk = &((*walk)->next);
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Entry *field = *walk;
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if (field)
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return;
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addEntry( bucket, slotName, type, dStrdup( value ) );
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}
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// A variation of the stock SimFieldDictionary::assignFrom(), this method adds <no_replace>
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// and <filter> arguments. When true, <no_replace> prohibits the replacement of fields that already
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// have a value. When <filter> is specified, only fields with leading characters that exactly match
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// the characters in <filter> are copied.
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void SimFieldDictionary::assignFrom(SimFieldDictionary *dict, const char* filter, bool no_replace)
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{
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dsize_t filter_len = (filter) ? dStrlen(filter) : 0;
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if (filter_len == 0 && !no_replace)
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{
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assignFrom(dict);
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return;
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}
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mVersion++;
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if (filter_len == 0)
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{
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for(U32 i = 0; i < HashTableSize; i++)
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for(Entry *walk = dict->mHashTable[i];walk; walk = walk->next)
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setFieldValue(walk->slotName, walk->value, walk->type, no_replace);
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}
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else
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{
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for(U32 i = 0; i < HashTableSize; i++)
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for(Entry *walk = dict->mHashTable[i];walk; walk = walk->next)
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if (dStrncmp(walk->slotName, filter, filter_len) == 0)
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setFieldValue(walk->slotName, walk->value, walk->type, no_replace);
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}
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}
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