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work on getting render bin ordering correct
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6 changed files with 31 additions and 17 deletions
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@ -31,6 +31,8 @@
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#include "math/mPolyhedron.impl.h"
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#include "gfx/gfxTransformSaver.h"
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#include "gfx/gfxDebugEvent.h"
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IMPLEMENT_CONOBJECT(RenderProbeMgr);
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ConsoleDocClass( RenderProbeMgr,
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@ -205,6 +207,8 @@ void RenderProbeMgr::render( SceneRenderState *state )
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GFXTransformSaver saver;
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GFXDEBUGEVENT_SCOPE(RenderProbeMgr_render, ColorI::WHITE);
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NamedTexTargetRef diffuseLightingTarget = NamedTexTarget::find("diffuseLighting");
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if (diffuseLightingTarget.isNull())
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