work on getting render bin ordering correct

This commit is contained in:
Azaezel 2018-10-24 18:27:43 -05:00
parent ddb431181b
commit 83ef5db910
6 changed files with 31 additions and 17 deletions

View file

@ -31,6 +31,8 @@
#include "math/mPolyhedron.impl.h"
#include "gfx/gfxTransformSaver.h"
#include "gfx/gfxDebugEvent.h"
IMPLEMENT_CONOBJECT(RenderProbeMgr);
ConsoleDocClass( RenderProbeMgr,
@ -205,6 +207,8 @@ void RenderProbeMgr::render( SceneRenderState *state )
GFXTransformSaver saver;
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_render, ColorI::WHITE);
NamedTexTargetRef diffuseLightingTarget = NamedTexTarget::find("diffuseLighting");
if (diffuseLightingTarget.isNull())