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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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parent
e32a431a6c
commit
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25 changed files with 412 additions and 60 deletions
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@ -112,7 +112,7 @@ void CubemapData::createMap()
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{
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if (!mCubeFaceFile[i].isEmpty())
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{
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if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
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if (!mCubeFace[i].set(mCubeFaceFile[i], &GFXStaticTextureSRGBProfile, avar("%s() - mCubeFace[%d] (line %d)", __FUNCTION__, i, __LINE__)))
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{
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Con::errorf("CubemapData::createMap - Failed to load texture '%s'", mCubeFaceFile[i].c_str());
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initSuccess = false;
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@ -164,6 +164,11 @@ void CubemapData::updateFaces()
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}
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}
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void CubemapData::setCubemapFile(FileName newCubemapFile)
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{
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mCubeMapFile = newCubemapFile;
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}
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void CubemapData::setCubeFaceFile(U32 index, FileName newFaceFile)
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{
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if (index >= 6)
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@ -172,6 +177,14 @@ void CubemapData::setCubeFaceFile(U32 index, FileName newFaceFile)
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mCubeFaceFile[index] = newFaceFile;
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}
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void CubemapData::setCubeFaceTexture(U32 index, GFXTexHandle newFaceTexture)
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{
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if (index >= 6)
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return;
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mCubeFace[index] = newFaceTexture;
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}
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DefineEngineMethod( CubemapData, updateFaces, void, (),,
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"Update the assigned cubemaps faces." )
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{
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