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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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25 changed files with 412 additions and 60 deletions
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@ -45,7 +45,7 @@ class _GFXGLTextureTargetImpl;
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class GFXGLTextureTarget : public GFXTextureTarget
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{
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public:
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GFXGLTextureTarget();
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GFXGLTextureTarget(bool genMips);
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virtual ~GFXGLTextureTarget();
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virtual const Point2I getSize();
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