mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-24 00:53:47 +00:00
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
This commit is contained in:
parent
e32a431a6c
commit
83dd55e851
25 changed files with 412 additions and 60 deletions
|
|
@ -136,6 +136,7 @@ class _GFXGLTextureTargetFBOImpl : public _GFXGLTextureTargetImpl
|
|||
{
|
||||
public:
|
||||
GLuint mFramebuffer;
|
||||
bool mGenMips;
|
||||
|
||||
_GFXGLTextureTargetFBOImpl(GFXGLTextureTarget* target);
|
||||
virtual ~_GFXGLTextureTargetFBOImpl();
|
||||
|
|
@ -147,6 +148,7 @@ public:
|
|||
|
||||
_GFXGLTextureTargetFBOImpl::_GFXGLTextureTargetFBOImpl(GFXGLTextureTarget* target)
|
||||
{
|
||||
mGenMips = target->isGenMipsEnabled();
|
||||
mTarget = target;
|
||||
glGenFramebuffers(1, &mFramebuffer);
|
||||
}
|
||||
|
|
@ -245,6 +247,9 @@ void _GFXGLTextureTargetFBOImpl::finish()
|
|||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GFXGL->getOpenglCache()->setCacheBinded(GL_FRAMEBUFFER, 0);
|
||||
|
||||
if (!mGenMips)
|
||||
return;
|
||||
|
||||
for(int i = 0; i < GFXGL->getNumRenderTargets(); ++i)
|
||||
{
|
||||
_GFXGLTargetDesc* color = mTarget->getTargetDesc( static_cast<GFXTextureTarget::RenderSlot>(GFXTextureTarget::Color0+i ) );
|
||||
|
|
@ -263,8 +268,9 @@ void _GFXGLTextureTargetFBOImpl::finish()
|
|||
}
|
||||
|
||||
// Actual GFXGLTextureTarget interface
|
||||
GFXGLTextureTarget::GFXGLTextureTarget() : mCopyFboSrc(0), mCopyFboDst(0)
|
||||
GFXGLTextureTarget::GFXGLTextureTarget(bool genMips) : mCopyFboSrc(0), mCopyFboDst(0)
|
||||
{
|
||||
mGenMips = genMips;
|
||||
for(U32 i=0; i<MaxRenderSlotId; i++)
|
||||
mTargets[i] = NULL;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue