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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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25 changed files with 412 additions and 60 deletions
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@ -124,3 +124,10 @@ bool GFXCubemapHandle::set( const String &cubemapDDS )
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return isValid();
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}
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const String GFXCubemapArray::describeSelf() const
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{
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// We've got nothing
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return String();
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}
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