-added Vignette PostFx

-added vignette to the Full and Empty Template
-added vignette to the PostEffect Manager
-added vignette Shader and .cs File
This commit is contained in:
J0linar 2014-08-20 06:22:10 +02:00
parent 2554cf6c1a
commit 83c8274952
10 changed files with 380 additions and 2 deletions

View file

@ -0,0 +1,36 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "../postFx.hlsl"
#include "shadergen:/autogenConditioners.h"
uniform sampler2D backBuffer : register(S0);
uniform float radiusX;
uniform float radiusY;
float4 main(PFXVertToPix IN) : COLOR0
{
float4 base = tex2D(backBuffer, IN.uv0);
float dist = distance(IN.uv0, float2(0.5,0.5)) * 0.7 ;
base.rgb *= smoothstep(radiusX, radiusY, dist);
return base;
}